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keith_s_housing_guide [2023/08/25 21:22] – syxx | keith_s_housing_guide [2023/10/17 19:07] (current) – syxx |
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[[#FAQ17|17. How do I see the Book(s) in my house ?]] | [[#FAQ17|17. How do I see the Book(s) in my house ?]] |
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== Words Of Wisdom == | == Words Of Wisdom == |
<span style="color: #ff0000;">As the player SolomonGrundy noted, "Screaming at your house will not make it level."</span> | As the player SolomonGrundy noted, "Screaming at your house will not make it level." |
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== The Basics == | == The Basics == |
<span style="color: #ff0000;">Note: There is a random factor involved with leveling, but it is unknown how this works. There is now a housing experience bar.</span> | <span style="color: #ff0000;">Note: There is a random factor involved with leveling, but it is unknown how this works. There is now a housing experience bar.</span> |
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== Answers To The Frequently Asked Questions == | ==== Answers To The Frequently Asked Questions ==== |
<div id="FAQ1">1. <span style="color: #0000ff;">A. Until you get a workbench, it's slow going, building Signs can help a great deal, but as I stated above, you're going to build a LOT of them.</span></div> | == FAQ1 == |
| A. Until you get a workbench, it's slow going, building Signs can help a great deal, but as I stated above, you're going to build a LOT of them. |
| == FAQ2 == |
| A. Clicking build most recent on Workbench is generally sufficient. |
| == FAQ3 == |
| A. Foundations can help for setting up for when new rooms unlock, but the exp to time ratio leaves much to be desired. [[#Explanation|(Click For Explanation For 1-3 Below)]] |
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<div id="FAQ2">2. <span style="color: #0000ff;">A. Clicking build most recent on Workbench is generally sufficient.</span></div> | == FAQ4 == |
| A. Nothing. The difference is merely aesthetic. |
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<div id="FAQ3">3. <span style="color: #0000ff;">A. Foundations can help for setting up for when new rooms unlock, but the exp to time ratio leaves much to be desired.</span></div> | == FAQ5 == |
| A. The Pond is a unique item in the house. Your house must be at Construction level 13. You will also need to get 10 [[Mystery_Boxes_and_Chests|Booby Prizes out of Mystery Boxes]]. This will unlock the Consolation Fish in the Dungeon Shop that costs 10 Dungeon Points. After you have bought the fish, go the Garden in your house, and there you will be able to build a Pond provided you're not building something else. |
[[#Explanation|(Click For Explanation For 1-3 Below)]] | |
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<div id="FAQ4">4. <span style="color: #0000ff;"><span style="line-height: 1.5;">A. Nothing. The difference is merely aesthetic.</span> | |
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<div id="FAQ5">5. <span style="#0000ff; line-height: 1.5;">A. The Pond is a unique item in the house. Your house must be at Construction level 13. You will also need to get 10 [[Mystery_Boxes_and_Chests|Booby Prizes out of Mystery Boxes]]. This will unlock the Consolation Fish in the Dungeon Shop that costs 10 Dungeon Points. After you have bought the fish, go the Garden in your house, and there you will be able to build a Pond provided you're not building something else.</span> | |
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<span style="color: #ff0000; line-height: 1.5;">Note: Neither do your spouse's Booby Prizes count together, nor do you both need 10.</span></div> | |
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| <fc #ff0000>Note: Neither do your spouse's Booby Prizes count together, nor do you both need 10.</fc> |
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[[#Top|Back To Top]] | [[#Top|Back To Top]] |
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| == FAQ6 == |
<div id="FAQ6">6. <span style="color: #0000ff; line-height: 1.5;">A. The Warehouse allows you to store resources in the house that get used when building items (or rooms). This is especially useful for married couples who have a house. Each spouse can store resources in it instead of mailing needed resources back and forth. If a spouse wants or needs to take resources back out of the Warehouse, just add a - in front of the amount to be removed.</span></div> | A. The Warehouse allows you to store resources in the house that get used when building items (or rooms). This is especially useful for married couples who have a house. Each spouse can store resources in it instead of mailing needed resources back and forth. If a spouse wants or needs to take resources back out of the Warehouse, just add a - in front of the amount to be removed. |
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<div id="FAQ7">7. <span style="color: #0000ff; line-height: 1.5;">A. When you build items in a house your resources needed are taken from the Warehouse, including stored Platinum if needed, to build an item/room/whatnot.If the Warehouse doesn't have enough, the house will use what you have on hand to try to make up the difference If still not enough, the item/room/whatnot, won't get built.</span> | == FAQ7 == |
| A. When you build items in a house your resources needed are taken from the Warehouse, including stored Platinum if needed, to build an item/room/whatnot. If the Warehouse doesn't have enough, the house will use what you have on hand to try to make up the difference If still not enough, the item/room/whatnot, won't get built. |
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<span style="color: #ff0000; line-height: 1.5;">Note: Your spouse's on hand resources will never be touched. If you need 10,000,000 more Lumber to build an item, for example, and your spouse is holding 2,000,000,000 Lumber, you're stuck.</span></div> | <span style="color: #ff0000; line-height: 1.5;">Note: Your spouse's on hand resources will never be touched. If you need 10,000,000 more Lumber to build an item, for example, and your spouse is holding 2,000,000,000 Lumber, you're stuck.</span></div> |
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<div id="FAQ8">8. <span style="color: #0000ff;"><span style="line-height: 1.5;">A. All bonuses stack EXCEPT the ones listed below</span></span></div> | ==FAQ8 == |
| A. All bonuses stack EXCEPT the ones listed below |
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<div id="FAQ9">9. <span style="color: #0000ff; line-height: 1.5;">A. No, unfortunately, you will have to build a second room with the item you want to be repeated. The restrictions are listed below.</span></div> | == FAQ9 == |
<span style="color: #ff0000; line-height: 1.5;">Bonuses</span><span style="color: #ff0000; line-height: 1.5;"> that do NOT stack (for question 8 and 9):</span></span> | A. No, unfortunately, you will have to build a second room with the item you want to be repeated. The restrictions are listed below. |
* <span style="color: #ff0000; line-height: 1.5;">Beds</span> | |
* <span style="color: #ff0000; line-height: 1.5;">Items in a Cellar/Boiler Room</span> | Bonuses that do <fc #ff0000>NOT</fc> stack (for question 8 and 9): |
* <span style="color: #ff0000; line-height: 1.5;">Items in a Garden/Large Garden</span> | * Beds |
* <span style="color: #ff0000; line-height: 1.5;">Items in a Dungeon</span> | * Items in a Cellar/Boiler Room |
* <span style="color: #ff0000; line-height: 1.5;">Just one Fireplace in any amount of Lounges</span> | * Items in a Garden/Large Garden |
* <span style="color: #ff0000; line-height: 1.5;">Hourglass is an exception in that you are allowed TWO (but only one in each Kitchen</span> | * Items in a Dungeon |
| * Just one Fireplace in any amount of Lounges |
<div id="FAQ10">10. <span style="color: #0000ff; line-height: 1.5;">A. The limit is 50 rooms and/or Foundations (not counting Garden(s) and Cellar(s), Dungeons, Treehouses, all of which are one only currently). The ones you see on the rankings list are grandfathered in and have extra Boiler Rooms, for example.</span></div> | * Hourglass is an exception in that you are allowed TWO (but only one in each Kitchen) |
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| == FAQ10 == |
| A. The limit is 50 rooms and/or Foundations (not counting Garden(s) and Cellar(s), Dungeons, Treehouses, all of which are one only currently). The ones you see on the rankings list are grandfathered in and have extra Boiler Rooms, for example. |
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[[#Top|Back To Top]] | [[#Top|Back To Top]] |
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| == FAQ11 == |
| A. Yes, even if it costs platinum for seemingly no benefit. You might unlock something you didn't realize you were missing. |
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<div id="FAQ11">11. <span style="color: #ff0000;">A. Yes, even if it costs platinum for seemingly no benefit. You might unlock something you didn't realize you were missing.</span></div> | == FAQ12 == |
| Whoever does the divorcing loses the house. Whoever does an annulment keeps the house. You can find more information on Marriage, Divorce, and Annulment [[marriage|here]]. |
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<div id="FAQ12">12. <span style="color: #0000ff;">A. Whoev<span style="line-height: 1.5;">er does the divorcing loses the house. Whoever does an annulment keeps the house. You can find more information on Marriage, Divorce, and Annulment </span><span style="color: #ff0000; line-height: 1.5;">[[Marriage|here]]</span><span style="line-height: 1.5;">.</span></span></div> | == FAQ12 == |
| A. While the technical answer is in the Housing section, let me give you a better step-by-step method. |
<div id="FAQ13">13. <span style="color: #0000ff; line-height: 1.5;">A. While the technical answer is in the Housing section, let me give you a better step-by-step method.</span> | 1 - Before marrying, decide whose house is going to be sold. |
# <span style="color: #542fe6;">Before marrying, decide whose house is going to be sold.</span> | 2 - Make sure the Warehouse, if any, is empty. |
# <span style="color: #542fe6;">Make sure the Warehouse, if any, is empty.</span> | 3 - The owner of the house to be sold should systematically destroy each room. This will get the resources back at half of what it cost to build the stuff in the first place. |
# <span style="color: #542fe6;">The owner of the house to be sold should systematically destroy each room. This will get the resources back at half of what it cost to build the stuff in the first place.</span> | 4 - Get married and sell the abandoned shack. |
# <span style="color: #542fe6;">Get married and sell the abandoned shack.</span> | 5 - To sell it, go to the town it is located in and you'll see the option to sell it |
# <span style="color: #542fe6;">To sell it, go to the town it is located in and you'll see the option to sell it</span> | |
</div> | == FAQ14 == |
| A. Yes You can read more about Pets [[Pets|here]]. |
<div id="FAQ14">14. <span style="color: #0000ff;">A. Yes You can read more about Pets [[Pets|here]].</span></div> | |
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<div id="FAQ15">15. <span style="color: #0000ff;">A. To build the Dungeon, you do not need a Foundation. Scroll under all the rooms, below where you'd make a new house sign, and there the option will be.</span></div> | |
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<div id="FAQ16">16. <span style="color: #0000ff;">A. The simple answer is no. However, your house stat bonuses are included when a player types /stats. To find the stat bonuses that your house gives you, type /stats and use this formula: buffed stat amount-base stat amount-token boost amount-guild boost building amount-jewelry amount.</span></div> | == FAQ15 == |
| A. To build the Dungeon, you do not need a Foundation. Scroll under all the rooms, below where you'd make a new house sign, and there the option will be. |
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<div id="FAQ17">17. <span style="color: #0000ff;">A. Go to your house, then your Study, then click on your Bookcase.</span></div> | == FAQ16 == |
| A. The simple answer is no. However, your house stat bonuses are included when a player types /stats. To find the stat bonuses that your house gives you, type /stats and use this formula: buffed stat amount-base stat amount-token boost amount-guild boost building amount-jewelry amount. |
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| == FAQ17 == |
| A. Go to your house, then your Study, then click on your Bookcase. |
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[[#Top|Back To Top]] | [[#Top|Back To Top]] |
== House Rooms == | == House Rooms == |
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| [[#Cellar|Cellar/Boiler Room]] || [[#Bedroom|Bedroom]] || [[#Lounge|Lounge]] || [[#Workshop|Workshop]] | | [[#Cellar|Cellar/Boiler Room]] || [[#Bedroom|Bedroom]] || [[#Lounge|Lounge]] || [[#Workshop|Workshop]] | |
| [[#Dining Room|Dining Room]] || [[#Garden|Garden/Large Garden]] || [[#Kitchen|Kitchen]] || [[#Bathroom|Bathroom]] | | [[#Dining Room|Dining Room]] || [[#Garden|Garden/Large Garden]] || [[#Kitchen|Kitchen]] || [[#Bathroom|Bathroom]] | |
| [[#Study|Study]] || [[#Games Room|Games Room]] || [[#Ballroom|Ballroom]] || [[#Trophy Room|Trophy Room]] | | [[#Study|Study]] || [[#Games Room|Games Room]] || [[#Ballroom|Ballroom]] || [[#Trophy Room|Trophy Room]] | |
| [[#Dungeon|Dungeon]] || [[#Gym|Gym]] || [[#Treehouse|Treehouse]] || | | [[#Dungeon|Dungeon]] || [[#Gym|Gym]] || [[#Treehouse|Treehouse]] || | |
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[[#Top|Back to Top]] | [[#Top|Back to Top]] |
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<div id="Explanation"><span style="color: #ff0000;">Explanation</span></div> | == Explanation == |
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Let's say a Foundation gives 25 building experience points, a Sign 50, and an Alarm Clock 20. Notice the resources required aren't considered, neither is job time length. However, the level of the item acts as a multiplier, which is especially obvious once one can use the Workbench. Now that Alarm Clock is worth 60 building experience points on a Workbench (since the Alarm Clock is level 3). Keep in mind, this is a rough way it works and the numbers used are just for illustration of principle purposes. | Let's say a Foundation gives 25 building experience points, a Sign 50, and an Alarm Clock 20. Notice the resources required aren't considered, neither is job time length. However, the level of the item acts as a multiplier, which is especially obvious once one can use the Workbench. Now that Alarm Clock is worth 60 building experience points on a Workbench (since the Alarm Clock is level 3). Keep in mind, this is a rough way it works and the numbers used are just for illustration of principle purposes. |