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maps_dungeons_and_orbs

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Maps and dungeons are an integral part of Lyrania and very good for those with the heart of a treasure hunter. There are two ways to find a dungeon to explore: 1. Use a map that you find while looting the corpse of a boss you and your compatriots have defeated, 2. that you have bought off the market/traded for with a fellow Lyranian, or 3. randomly stumble across a dungeon whilst fighting mobs and questing.

Dungeon Basics

Dungeons are a grid of rooms that you will navigate to eventually find a chest. In each room, you have the chance to encounter monsters, find loot such as gems, jade, jewellery frags, enchanting dust, money or just find an empty room. Every dungeon is different, in regards to where you start, where the chest and exit are (will be the same room), or what you will find in any given room. While you are fighting your way through the dungeon, you will accumulate Dungeon Points. One point is earned for each mob that you kill. You are also awarded bonus points if you use the exit (room with the chest in the middle of the room), rather than using the “Abandon Dungeon” button that appears in the upper right. You should never abandon a dungeon, just use the handy 'Leave Dungeon“ button in the upper left if you get stuck. This way you can come back and exact revenge upon the mobs who beat you earlier. For each room that has mobs to fight, there is 0, or a random number between 10 and 20 to kill (excluding Challenge Rooms which have more). Once you enter a room with monsters in it (when you click on an adjacent room, it will tell you whether there are mobs in it or not before entering), you will not be able to leave that room until each mob has been killed. Along with normal rooms with mobs, there are rooms that have quite a few more mobs to fight, and harder mobs as well. These are called Challenge Rooms and will be denoted by a bold, red number of how many mobs there are in the room. Challenge Room mobs are a lot higher in level than the mobs you will encounter in a normal room. And as for the number of mobs in Challenge Rooms, that is random between 50 and 80.

Starting in map(16) the number of mobs in normal and Challenge Rooms goes up each map level

Not every dungeon you encounter will have a Challenge Room, this is also randomly determined. But if you are able to find a dungeon that has 1 or more Challenge Rooms, for each one you complete, you earn another 5% bonus Dungeon Points (i.e. if the Dungeon has two Challenge Rooms and you clear both of them, that is 10% bonus Dungeon Points). Along with the Challenge Room (CR) bonuses, you can earn up to 10% bonus for clearing all the rooms in the dungeon, and up to another 10% for killing every mob. So even if you find a dungeon that has no CR's, if you go through the entire dungeon clearing each room (a room is not cleared until you have discovered everything in it) and kill every mob, you will earn up to an extra 20% Dungeon Points, as long as you click the “Complete Dungeon” button in the exit room. If the exit room happens to be the first room you encounter, make sure to open the chest to see what reward you find, but you can come back to that room after clearing the rest.

If one finds themselves struggling to defeat the hordes of mobs that are standing between them and dungeon domination, one can use the handy Leave Dungeon button in the upper left as shown [https://imgur.com/ZRuqNRL here] at the top of their dungeon screen. Do not click abandon if you want to reenter the dungeon later. To reenter the dungeon later, simply choose the dungeon you want and click the Go button on the [https://imgur.com/jbTGLfg battle screen].

Note: Challenge rooms are optional and NEVER contain the chest.

In guild dungeons only, when 5% or less unfinished rooms are left, the Warp button appears. It will bring you to any rooms that are unfinished, mobs and/or unopened chests. When the map is 100% finished, the Warp button brings you to an exit room.

Each map/dungeon room has the number of mobs listed within.

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Room rewards

Room rewards consist of gems, jade, gold, jewellery fragments and enchanting dust. Gems, jade, gold and enchanting dust are effected by the dungeon slayer dungeon perk (see the alt text when hovering over the boost in game).

The chance per room to gain enchanting dust is given by random(0,maplvl), chance to get this roll is unknown. The quantity is additionally given an extra multiplier if the room is effected by the dungeon slayer perk, this multiplier is ('dungeonslayerlvl'>+1)*2

Map Sizes

  • Map(1-2) - 3×3, 8 rooms
  • Map(3-4) - 4×4, 15 rooms
  • Map(5-6) - 5×5, 24 rooms
  • Map(7-8) - 6×6, 35 rooms
  • Map(9-10) - 7×7, 48 rooms
  • Map(11-12) - 8×8, 63 rooms
  • Map(13-14) - 9×9, 80 rooms
  • Map(15-19) - 10×10, 99 rooms
  • Map(20-24) - 11×11, 120 rooms
  • Map(25-29) - 12×12, 143 rooms
  • Map(30-34) - 13×13, 168 rooms
  • Map(35-39) - 14×14, 195 rooms
  • Map(40-44) - 15×15, 224 rooms

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Difference in Map Quality/Dungeon Types

There are three kinds of maps that you can find or buy/trade: Tattered, Normal, or Detailed. All three of these kinds of maps are available for each of the nine types of dungeons: Cave, Forest, Tower, Tomb, Castle, Hell Steppes, Sky Fortress, Fire Swamp, and Shadow Crypt (easiest to hardest). The maps that you can have will be stored in your Inventory (located in the Battle drop down) until you either use them or sell/trade them. This means that you can go through those corresponding dungeons at any time, whereas you must enter a randomly-found dungeon or bypass it and continue fighting mobs/questing. But each type of dungeon (we will discuss Cave for these examples), you can have a Tattered map, normal map, or Detailed map. Cave is the easiest of the nine types you will encounter. A Tattered Map to the Cave will lead you to a Level 1 Cave (easiest of the Cave dungeons). A Map to the Cave will lead you to a Level 2 Cave, and a Detailed Map to the Cave will lead you to a Level 3 Cave. You can tell what level dungeon you will find by the number in parentheses. They will show as the following: Tattered Map to the Cave (1), Map to the Cave (2), and Detailed Map to the Cave (3). But the quality of the map also determines the chance to find an orb in the chest of the dungeon. The better quality map (and the higher level of the dungeon for that type) will give you a higher chance for an orb.

Each type of dungeon (Cave, Forest, etc) also drops a different type of orb. Cave dungeons have Poor orbs, Forest dungeons have Decent orbs, Tower dungeons have Fine orbs, Tomb dungeons have Quality orbs, Castle dungeons have Flawless orbs, and The Hell Steppes, Sky Fortress, Fire Swamp, and Shadow Crypt dungeons have Exquisite orbs. For more information on orbs, continue reading this page.

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Dungeon Difficulty

Dungeon difficulty is based on two things: 1.) The number in parentheses within the name of a map, or 2.) The mob you are currently fighting and the area it is located (for randomly-found dungeons). Maps are currently numbered 1-34, with 1 being the easiest and 34 the hardest. The number in the name of a map correlates to the area you would want to be through at least halfway to use that map. The base mob in a dungeon is your current quest mob. If a quest in this area is not selected FIll IN WHAT HAPPENS.

Challenge Room mobs have a higher level than their normal mob counterparts and are the size and strength of the last mob in the area. If you are not sure whether you can defeat the mobs in a Challenge Room for a given dungeon try the last mob in your area.

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Dungeon Points

As mentioned above, Dungeon Points are amassed by killing mobs in each room you encounter. You earn 1 point for each mob killed. Once you are ready to leave the dungeon (whether you've cleared all the rooms and killed all the mobs or not), in the room with the chest is the “Complete Dungeon” button. Only by clicking this button are you entitled to any of the bonus points previously mentioned. You do not need to kill all the mobs or clear all the rooms in order to earn these bonus points though. You will be given a percentage of the 10% bonus you can earn for each, based on what percentage of mobs you killed out of the total in the dungeon, or what percentage of rooms you cleared out of the total rooms in the dungeon (or percentage of Challenge Rooms cleared, etc). Along with the dungeon points earned for the dungeon you are in (shown on the left-hand side of the dungeon), you will see how many total dungeon points you currently have on your person at the top of the dungeon screen. You can also see how many total dungeon points you have earned while traversing dungeons on the Rankings link in the upper-right of your screen. But these points ONLY count what you earn for killing mobs in dungeons and bonus points after leaving. Any points earned from selling orbs or promos do not count towards the Rankings. Whether you have Dungeon Points or not, you can check out the Dungeon Shop (found in the Battle drop down) to see what you can spend these points on.

Dungeon Shop Purchases

  • Contract Bounty Hunting - 125,000 Dungeon Points - Gives a player a 10% chance when collecting loot from a boss contract to gain 2x the dungeon points. This does NOT stack with double DP day.
  • Dungeon Bloodrage - 250,000 Dungeon Points (per level - currently capped at level 2) - Must purchase the Badger Mole first - This ability grants a 2.5% chance per kill per level to give you 1 minute of personal double dungeon points.

Note: The purchases below apply only to personal maps

  • Dungeon Slayer - 250,000 Dungeon Points (per level - max level 4) - When opening a map, each room has a 5% chance per level to spawn 3x the monsters. This DOES apply to challenge rooms. Also increases the chance to get enchanting dust, see the room rewards section above.
  • Dungeon Treasure Hunter - 250,000 Dungeon Points and 1,000,000 jade (per level - max level 4) - When looting jade and gems in dungeon rooms, you have a 5% chance per level to gain an additional 3x more. You will receive a notification when this procs.
  • Tomb Raider - 750,000 Dungeon Points (max level 1) - Requires level 1 Dungeon Slayer and Level 1 Dungeon Treasure Hunter (just buying is not sufficient: you need to have Dungeon Slayer enabled). - 25% chance to get a second reward from the chest.

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Orbs

Orbs are used to upgrade a piece of equipment (weapon and/or armour). Each upgrade increases the power of that selected piece by 20%. This 20% is lingering, i.e., it scales no matter how many times you upgrade/downgrade of the weapon/armour. For example, if a Poor Orb is used on a weapon at 20, you'd get a bonus of 38, for a total of 271 power. However, if that same weapon is now 40, you get a bonus of 156, so 1093 total power. These bonuses you get from the orbs socketed in your equipment can be seen in parentheses if you click it (as if to upgrade). Orbs can be used from your inventory by navigating to the orbs tab (between maps and consumables) and selecting a piece of equipment that does not yet have an orb of that tier in it yet. Once an orb is used on a piece of equipment, it is consumed, and you must now find/buy another.

There are 10 types of orbs: Poor, Decent, Fine, Quality, Flawless, Exquisite, Crystalline, Prismatic, Chromatic, and Perfect.

Orb TypeBenefitTotal Multiplier
Poor +20% x1.2
Decent +40% x1.4
Fine +60% x1.6
Quality +80% x1.8
Flawless +100% x2.0
Exquisite +120% x2.2
Crystalline +140% x2.4
Prismatic +160% x2.6
Chromatic +180% x2.8
Perfect +200% x3.0

With a Perfect Orb, a weapon with 200 base power would have 600 total power.

You can only use one type of orb per piece of equipment (i.e. you cannot use more than one Poor orb on your W1). Also, you must upgrade your equipment in the order listed above. You cannot upgrade a Poor weapon with a Flawless orb. Poor orbs upgrade Shoddy equipment (default quality), Decent upgrade Poor, etc. Eventually, you may have all your equipment upgraded to Poor, but still find Poor orbs. In that case, you can sell orbs back to the Dungeon Shop for half the price they cost to purchase. Orbs are sold through your Inventory.

Orbs of rarities greater than Exquisite cannot be found in chests, instead, they need to be purchased from the dungeon shop. Don't be intimidated by those large numbers, persevere and you can have a full set of Perfect Orbs someday!

When a player applies a Perfect Orb to one of their pieces of equipment, an announcement is made in chat to commemorate the event, which looks like this: “Announcement: *Playername* raises a perfect orb to the sky and the Heavens tremble!”

The first player to obtain a Perfect Orb was SolomonGrundy.

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Costs for orbs if purchasing from the Dungeon Shop

  • Poor Orb - 1,000 Dungeon Points
  • Decent Orb - 3,000 Dungeon Points
  • Fine Orb - 9,000 Dungeon Points
  • Quality Orb - 27,000 Dungeon Points
  • Flawless Orb - 81,000 Dungeon Points
  • Exquisite Orb - 243,000 Dungeon Points
  • Crystalline Orb - 729,000 Dungeon Points
  • Prismatic Orb - 2,187,000 Dungeon Points
  • Chromatic Orb - 6,561,000 Dungeon Points
  • Perfect Orb - 19,683,000 Dungeon Points

A guild that has activated any Amorbs will have a discount on orbs purchased from the dungeon point shop. The discount rate is sqrt(Amorbs)/100. Getting a 10% discount would require 100 Amorbs to be activated. The highest discount is 50%, and requires the guild to have 2500 activated Amorbs

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Chances for Orbs in Dungeons

  • Level 1 Cave - 20% (Poor)
  • Level 2 Cave - 40% (Poor)
  • Level 3 Cave - 60% (Poor)
  • Level 4 Forest - 10% (Decent)
  • Level 5 Forest - 20% (Decent)
  • Level 6 Forest - 30% (Decent)
  • Level 7 Tower - 6.67% (Fine)
  • Level 8 Tower - 13.33% (Fine)
  • Level 9 Tower - 20% (Fine)
  • Level 10 Tomb - 5% (Quality)
  • Level 11 Tomb - 10% (Quality)
  • Level 12 Tomb - 15% (Quality)
  • Level 13 Castle - 4% (Flawless)
  • Level 14 Castle - 8% (Flawless)
  • Level 15 Castle - 12% (Flawless)
  • Level 16 Hell Steppes - 3.33% (Exquisite)
  • Level 17 Hell Steppes - 6.67% (Exquisite)
  • Level 18 Hell Steppes - 10% (Exquisite)
  • Level 19 Sky Fortress - 11.36% (Exquisite)
  • Level 20 Sky Fortress - 11.73% (Exquisite)
  • Level 21 Sky Fortress - 12% (Exquisite)
  • Level 22 Fire Swamp - 12.22% (Exquisite)
  • Level 23 Fire Swamp - 12.41% (Exquisite)
  • Level 24 Fire Swamp - 12.58% (Exquisite)
  • Level 25 Shadow Crypt - 12.74% (Exquisite)
  • Level 26 Shadow Crypt - 12.88% (Exquisite)
  • Level 27 Shadow Crypt - 13.02% (Exquisite)
  • Level 28 Balamur's Last Laboratory - 13.14% (Exquisite)
  • Level 29 Balamur's Last Laboratory - 13.26% (Exquisite)
  • Level 30 Balamur's Last Laboratory - 13.38% (Exquisite)
  • Level 31 Floorboard Graveyard - 13.49% (Exquisite)
  • Level 32 Floorboard Graveyard - 13.60% (Exquisite)
  • Level 33 Floorboard Graveyard - 13.70% (Exquisite)
  • Level 34 Depths of Despair - 13.80% (Exquisite)
  • Level 35 Depths of Despair - 13.90% (Exquisite)
  • Level 36 Depths of Despair - 13.99% (Exquisite)
  • Level 37 Dungeon of the Endless - 14.08% (Exquisite)
  • Level 38 Dungeon of the Endless - ? (Exquisite)
  • Level 39 Dungeon of the Endless - ? (Exquisite)
  • Level 40 Mausoleum of Mirrors - ? (Exquisite)
  • Level 41 Mausoleum of Mirrors - ? (Exquisite)
  • Level 42 Mausoleum of Mirrors- ? (Exquisite)

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Chance for Finding Dungeons

Once you are fighting Earth Elementals or harder mobs (the halfway mob in Area 1), you will now have the chance to start finding random dungeons while questing/killing mobs. The Level of dungeon you find is completely dependent on the mob you are currently fighting. Level 1 Caves (what you would find using a Tattered Map to the Cave (1)) would be found fighting any mob between Earth Elementals (halfway mob in Area 1) and Corporals (halfway mob in Area 2). If you are fighting Corporals, then you would find a Level 2 Cave (what you would find using a Map to the Cave (2)).

The chance to finding a dungeon also changes with the level of a dungeon you can find. For the first dungeon (Earth Elementals-Corporals) the base chance of finding a random dungeon is 1 in 25000 (theoretically 1 in every 25,000 kills, but definitely not guaranteed). Each Level increase lowers the chance to find one by 1/12500 (so the chance to find a Level 2 Cave is 1/37500, Level 3 is 1/50000, etc). But to help offset these lower chances, people can upgrade their Archaeology. 100% Archaeology would give someone in the Level 1 Cave area double the odds in finding a dungeon (100% = 2/25000 = 1/12500). But again, these chances are still random. You are in no way guaranteed to find more dungeons by increasing your Archaeology, you just have better odds to do so.

  • Level 1 Cave - 1 in 25,000
  • Level 2 Cave - 1 in 37,500
  • Level 3 Cave - 1 in 50,000
  • Level 4 Forest - 1 in 62,500
  • Level 5 Forest - 1 in 75,000
  • Level 6 Forest - 1 in 87,500
  • Level 7 Tower - 1 in 100,000
  • Level 8 Tower - 1 in 112,500
  • Level 9 Tower - 1 in 125,000
  • Level 10 Tomb - 1 in 137,500
  • Level 11 Tomb - 1 in 150,000
  • Level 12 Tomb - 1 in 162,500
  • Level 13 Castle - 1 in 175,000
  • Level 14 Castle - 1 in 187,500
  • Level 15 Castle - 1 in 200,000
  • Level 16 - Hell Steppes - 1 in 212,500
  • Level 17 - Hell Steppes - 1 in 225,000
  • Level 18 - Hell Steppes - 1 in 237,500
  • Level 19 - Sky Fortress - 1 in 250,000
  • Level 20 - Sky Fortress - 1 in 262,500
  • Level 21 - Sky Fortress - 1 in 275,000
  • Level 22 - Fire Swamp - 1 in 287,500
  • Level 23 - Fire Swamp - 1 in 300,000
  • Level 24 - Fire Swamp - 1 in 312,500
  • Level 25 - Shadow Crypt - 1 in 325,000
  • Level 26 - Shadow Crypt - 1 in 337,500
  • Level 27 - Shadow Crypt - 1 in 350,000
  • Level 28 - Balamur's Last Laboratory - 1 in 362,500
  • Level 29 - Balamur's Last Laboratory - 1 in 375,000
  • Level 30 - Balamur's Last Laboratory - 1 in 387,500
  • Level 31 - Floorboard Graveyard - 1 in 400,000
  • Level 32 - Floorboard Graveyard - 1 in 412,500
  • Level 33 - Floorboard Graveyard - 1 in 425,000
  • Level 34 - Depths of Despair - 1 in 437,500
  • Level 35 - Depths of Despair -
  • Level 36 - Depths of Despair -
  • Level 37 - Dungeon of the Endless -
  • Level 38 - Dungeon of the Endless -
  • Level 39 - Dungeon of the Endless -
  • Level 40 - Mausoleum of Mirrors -
  • Level 41 - Mausoleum of Mirrors -
  • Level 42 - Mausoleum of Mirrors -

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Personal Map Chest Contents

The chest in a personal map can contain Jewelry, an orb, tokens (up to 7), or another map (always the same you're in, so if in a map(5), you'd get a map(5)).

However, the exit room in every map level will have 80*map level of jade and a chance when looting the end chest to gain random(maplvl*10,maplvl*75) dust when looting as well!

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Map Combining

So you've managed to accumulate more maps than you know what to do with and no one's buying them. Lo and behold, a solution has arrived! Now you can simply combine maps to whittle down that eyesore you've had in your house for ages. How it works:

# Go to Inventory. # Click the Maps section. # Click [Visit the cartographer]. # If available, pick either [Trade 3 for a lower map(#)] or [Trade 3 for a higher map(#)]. # Continue to do so as desired or supply runs out.

Sunday Double Dungeon Points

As a bonus to all players the first Sunday of each month is <big>24</big> hours of double Dungeon Points! Every Dungeon Point gained is doubled, including points gained by a Mole/Badger Mole and area boss contract Dungeon Points payouts. The only exception is that the Contract Bounty Hunting won't separately trigger.

Going forwards the dates are…

<big><u>Sunday</u></big>

<u>

2020

# December 6,2020

2021

# January 3,2021 # February 7,2021 # March 7,2021 # April 4,2021 # May 2,2021 # June 6,2021 # July 4,2021 # August 1,2021 # September 5,2021 # October 3,2021 # November 7,2021 # December 5,2021

2022

# January 2,2022 # February 6,2022 # March 6,2022 # April 3,2022 # May 1,2022 # June 5,2022 # July 3,2022 # August 7,2022 # September 4,2022 # October 2,2022 # November 6,2022 # December 4,2022

2023

# January 1,2023 # February 5,2023 # March 5,2023 # April 2,2023 # May 7,2023 # June 4,2023 # July 2,2023 # August 6,2023 # September 3,2023 # October 1,2023 # November 5,2023 # December 3,2023

2024

# January 7,2024 # February 4,2024 # March 3,2024 # April 7,2024 # May 5,2024 # June 2,2024 # July 7,2024 # August 4,2024 # September 1,2024 # October 6,2024 # November 3,2024 # December 1,2024

2025

# January 5,2025 # February 2,2025 # March 2,2025 # April 6,2025 # May 4,2025 # June 1,2025 # July 6,2025 # August 3,2025 # September 7,2025 # October 5,2025 # November 2,2025 # December 7,2025</u>

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Back To Main Page

Thank you to Mond for high area map orb chances.

maps_dungeons_and_orbs.1683157254.txt.gz · Last modified: 2023/05/04 00:40 by socko