User Tools

Site Tools


tradeskills

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tradeskills [2023/05/04 01:18] nitemaretradeskills [2023/05/04 01:22] (current) nitemare
Line 17: Line 17:
 When your workers return from their job there is a chance for them to abandon their post and you'll have to go hire some more villagers. You could be unlucky and have all 20 of them leave when they return and you'll now have to pay 4000 of each gem in order to hire enough villagers to send a similar job. You could also get lucky and have none of them leave, in which case you can continue to overwork them until they do decide to run away. When your workers leave, you will see a comedic flavor-text accompanying the message you get when claiming your resources and reagents. They will be contained in a list below for your reading pleasure.  When your workers return from their job there is a chance for them to abandon their post and you'll have to go hire some more villagers. You could be unlucky and have all 20 of them leave when they return and you'll now have to pay 4000 of each gem in order to hire enough villagers to send a similar job. You could also get lucky and have none of them leave, in which case you can continue to overwork them until they do decide to run away. When your workers leave, you will see a comedic flavor-text accompanying the message you get when claiming your resources and reagents. They will be contained in a list below for your reading pleasure. 
    
-* 1 villager's bluegrass-punk rock band has become famous and (he/she) quit working for you.  +  * 1 villager's bluegrass-punk rock band has become famous and (he/she) quit working for you.  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "Worthless musician types', *shakes head*</color> +Labor Manager: "Worthless musician types', *shakes head*</color> 
-* 1 villager has been trapped by a cave-in.  +  * 1 villager has been trapped by a cave-in.  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "That'll teach 'em" </color> +Labor Manager: "That'll teach 'em" </color> 
-* 1 villager went back to college and finished their degree. (He/She) found a better job in a big company exporting limes.  +  * 1 villager went back to college and finished their degree. (He/She) found a better job in a big company exporting limes.  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "Must have gotten a liberal arts degree" </color> +Labor Manager: "Must have gotten a liberal arts degree" 
-* 1 villager has been banned by Falaloon. (He/She) didn't even get to appeal.  +  * 1 villager has been banned by Falaloon. (He/She) didn't even get to appeal.  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "Sucks to be them" </color> +Labor Manager: "Sucks to be them" 
-* 1 villager found a hidden treasure. As your contract doesn't state (he/she) has to share with you, (he/she) hit the jackpot and quit the job.  +  * 1 villager found a hidden treasure. As your contract doesn't state (he/she) has to share with you, (he/she) hit the jackpot and quit the job.  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "Dummy doesnt understand property rights" </color> +Labor Manager: "Dummy doesnt understand property rights" 
-* 1 villager was demanding higher wages. You sent (him/her) off without pay. +  * 1 villager was demanding higher wages. You sent (him/her) off without pay. 
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "This whole 'wages' talk is the fault of the liberals" </color>  +Labor Manager: "This whole 'wages' talk is the fault of the liberals" 
-* 1 villager has managed to survive to retirement, with a great cheer (he/she) runs off.  +  * 1 villager has managed to survive to retirement, with a great cheer (he/she) runs off.  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "They'll be back after they read the fine print"</color> +Labor Manager: "They'll be back after they read the fine print" 
-* 1 villager has decided (he/she) does no longer want to work for you. Maybe you should hire better cooks. +  * 1 villager has decided (he/she) does no longer want to work for you. Maybe you should hire better cooks. 
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "So cute how they think they can quit" </color>  +Labor Manager: "So cute how they think they can quit" 
-* 1 little villager went out to play, over the hills and far away...  +  * 1 little villager went out to play, over the hills and far away...  
-:<color FF000><s>Slave</s> <u>Labor Manager:</u> "The lucky bastard" </color>+Labor Manager: "The lucky bastard"
  
    
 Each of the messages can also mention multiple villagers that run off, in which case it will use a non-binary pronoun.  Each of the messages can also mention multiple villagers that run off, in which case it will use a non-binary pronoun. 
    
-''Important !'' +''Important!'' 
    
 You should wait to do any jobs at first. Save until you have at least one spare platinum. Then when you can, pick <color red>one</color> of the seven Tradeskills and do a twenty four hour job with all twenty workers. Repeat the same thing with the other six skills. You will be very glad you did. You will get 50-60 skill levels in each for a total of 7p!  You should wait to do any jobs at first. Save until you have at least one spare platinum. Then when you can, pick <color red>one</color> of the seven Tradeskills and do a twenty four hour job with all twenty workers. Repeat the same thing with the other six skills. You will be very glad you did. You will get 50-60 skill levels in each for a total of 7p! 
Line 51: Line 51:
    
 ===== Raw Materials =====  ===== Raw Materials ===== 
-Along with finding one of the basic resources while Tradeskilling, your workers will also occasionally find some raw materials. There are 8 total raw materials, two that can be found for each type of resource: '''Farming can produce Wildflowers and Poisonous Roots, Mining can produce Oxides and Mineral Water, Quarrying can produce Lichen and Chalk, and Woodcutting can produce Mushrooms and Exotic Fruit'''. These raw materials are used in making potions, which you can begin creating if you have a Kitchen (Level 8 Construction required). Otherwise, you can certainly sell raw materials (or potions created) on the Market for profit, just as you can with resources. +Along with finding one of the basic resources while Tradeskilling, your workers will also occasionally find some raw materials. There are 8 total raw materials, two that can be found for each type of resource:'''Farming can produce Wildflowers and Poisonous Roots, Mining can produce Oxides and Mineral Water, Quarrying can produce Lichen and Chalk, and Woodcutting can produce Mushrooms and Exotic Fruit''. These raw materials are used in making potions, which you can begin creating if you have a Kitchen (Level 8 Construction required). Otherwise, you can certainly sell raw materials (or potions created) on the Market for profit, just as you can with resources. 
    
 The chance to find raw materials are similar to levels for Tradeskilling: The longer a tradeskill job, the higher chance you have to find raw mats (as the odds in finding a raw material are 1 in X number of resources acquired), as well as more to be found. However, out of the two types of raw materials that can be found for each Tradeskill, you can only find '''one''' type for each specific job. So if you set four jobs, with one of each resource Tradeskill, you will only have a chance to find four different raw materials (one for each of the Tradeskill types).  The chance to find raw materials are similar to levels for Tradeskilling: The longer a tradeskill job, the higher chance you have to find raw mats (as the odds in finding a raw material are 1 in X number of resources acquired), as well as more to be found. However, out of the two types of raw materials that can be found for each Tradeskill, you can only find '''one''' type for each specific job. So if you set four jobs, with one of each resource Tradeskill, you will only have a chance to find four different raw materials (one for each of the Tradeskill types). 
tradeskills.1683159533.txt.gz · Last modified: 2023/05/04 01:18 by nitemare