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permanent_boosts [2023/05/04 01:45] – nitemare | permanent_boosts [2023/05/04 01:58] (current) – [[[Guild Laboratory And Festivals|Festivals]]] nitemare |
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*''Jewellery Slots'' - Increases the number of jewelry pieces that can be equipped. Adding more [[Jewelry|jewelry]] adds, and in some cases <color FF0000>subtracts</color>, from your total stat points, which can be found by typing /stats in chat. | *''Jewellery Slots'' - Increases the number of jewelry pieces that can be equipped. Adding more [[Jewelry|jewelry]] adds, and in some cases <color FF0000>subtracts</color>, from your total stat points, which can be found by typing /stats in chat. |
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*''The maximum amount of jewelry pieces that can be worn is 10, broken down in this way:'' | *The maximum amount of jewelry pieces that can be worn is 10, broken down in this way: |
*Crown - 1 | *''Crown'' - 1 |
*Necklaces - 3 | *''Necklaces'' - 3 |
*Bracers - 6 | *''Bracers'' - 6 |
*Rings (including [[Marriage|Wedding Rings]]) - 6 | *''Rings'' (including [[Marriage|Wedding Rings]]) - 6 |
*Earrings - 2 | *''Earrings'' - 2 |
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*''Tradeskill slots'' - Increases the number of laborers you can have. More laborers per job increases the chance of gaining [[Tradeskills|Tradeskill]] levels. A maximum of 20 extra laborers can be added this way. | *''Tradeskill slots'' - Increases the number of laborers you can have. More laborers per job increases the chance of gaining [[Tradeskills|Tradeskill]] levels. A maximum of 20 extra laborers can be added this way. |
===== Guild Buildings ===== | ===== Guild Buildings ===== |
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*''[[Library Upgrade Chart|Library]]'' - Gives an extra 10% experience to all guild members per building level. Adds to base experience. | *''[[Library Upgrade Chart|Library]]'' - Gives an extra 10% experience to all guild members per building level. Adds to base experience. |
*''[[Treasury Upgrade Chart|Treasury]]'' - Gives an extra 10% money to all guild members per building level. Adds to base money. | *''[[Treasury Upgrade Chart|Treasury]]'' - Gives an extra 10% money to all guild members per building level. Adds to base money. |
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* ''[[Training Grounds Upgrade Chart|Training Grounds]]'' - Gives an extra 10% stat drop chance to all guild members per building level. Adds to base stat drop chance. | * ''[[Training Grounds Upgrade Chart|Training Grounds]]'' - Gives an extra 10% stat drop chance to all guild members per building level. Adds to base stat drop chance. |
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* ''[[Museum Upgrade Chart|Museum]]'' - Gives an extra 10% quest reduction to all guild members per building level. Lowers kills needed to complete quests. | * ''[[Museum Upgrade Chart|Museum]]'' - Gives an extra 10% quest reduction to all guild members per building level. Lowers kills needed to complete quests. |
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* ''[[Cathedral Upgrade Chart|Cathedral]]'' - Gives an extra 10% global drop chance all guild members per building level. Adds to base global drop chance. | * ''[[Cathedral Upgrade Chart|Cathedral]]'' - Gives an extra 10% global drop chance all guild members per building level. Adds to base global drop chance. |
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* ''[[Infirmary Upgrade Chart|Infirmary]]'' - Gives an extra 1% Health to all guild members per building level. Adds to base Health. | * ''[[Infirmary Upgrade Chart|Infirmary]]'' - Gives an extra 1% Health to all guild members per building level. Adds to base Health. |
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* ''[[Barracks Upgrade Chart|Barracks]]'' - Gives an extra 1% Attack to all guild members per building level. Adds to base Attack. | * ''[[Barracks Upgrade Chart|Barracks]]'' - Gives an extra 1% Attack to all guild members per building level. Adds to base Attack. |
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* ''[[Armoury Upgrade Chart|Armoury]]'' - Gives an extra 1% Defence to all guild members per building level. Adds to base Defence. | * ''[[Armoury Upgrade Chart|Armoury]]'' - Gives an extra 1% Defence to all guild members per building level. Adds to base Defence. |
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* ''[[Mercenary Camp Upgrade Chart|Mercenary Camp]]'' - Adds an extra auto to all guild members per building level. | * ''[[Mercenary Camp Upgrade Chart|Mercenary Camp]]'' - Adds an extra auto to all guild members per building level. |
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[[Permanent Boosts#Top|Back To Top]] | [[Permanent Boosts#Top|Back To Top]] |
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===== [[Guild Laboratory And Festivals|Festivals]] ===== | ===== Festivals ===== |
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* ''Circus'' - Increases Stat Drop Boost by 10%/level. Adds to base stat drop chance. | * ''Circus'' - Increases Stat Drop Boost by 10%/level. Adds to base stat drop chance. |
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[[#Top|Back To Top]] | [[#Top|Back To Top]] |
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[[Festivals Costs Charts|Back To Festivals Costs Charts]] | [[Main|Back To Main Page]] |
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[[Main Back To Main Page]] | |
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