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permanent_boosts [2023/05/03 07:36] – created nitemarepermanent_boosts [2023/05/04 01:58] (current) – [[[Guild Laboratory And Festivals|Festivals]]] nitemare
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-= Permanent Boosts = +===== Permanent Boosts ====
    
 To aid you on your journey to becoming the richest, most powerful, most experienced, and some other superlatives, in the history of killers, Lyrania offers players a number of permanent boosts for your character that are bought with [[Tokens|tokens]]. These boosts can be found in the Purchase/Spend Tokens > Permanent Boosts section of the screen, located in the upper right. Tokens can be bought in the Purchase/Spend Tokens > Purchase Tokens section with real money or bought with game currency in the Purchase/Spend Tokens > Miscellaneous section,  starting  at 5p each, and increasing by 2p  every 300 tokens.   To aid you on your journey to becoming the richest, most powerful, most experienced, and some other superlatives, in the history of killers, Lyrania offers players a number of permanent boosts for your character that are bought with [[Tokens|tokens]]. These boosts can be found in the Purchase/Spend Tokens > Permanent Boosts section of the screen, located in the upper right. Tokens can be bought in the Purchase/Spend Tokens > Purchase Tokens section with real money or bought with game currency in the Purchase/Spend Tokens > Miscellaneous section,  starting  at 5p each, and increasing by 2p  every 300 tokens.  
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 So, without further ado, the permanent boosts and their descriptions...  So, without further ado, the permanent boosts and their descriptions... 
    
-== Primary Boosts ==  +==== Primary Boosts ====  
-    +  *''Gold Boost'' - Increases the money you gain from monsters. Each 100% increases the amount by the base money that the mob you're fighting gives you. Maxes at 1000%. 
-'''Gold Boost''' - Increases the money you gain from monsters.  + 
-Each 100% increases the amount by the base money that the mob you're fighting gives you.  +  *''Experience Boost'' - Increases the experience you gain from monsters. Each 100% increases the amount by the base experience that the mob you're fighting gives you. Maxes at 1000%. 
-:: Maxes at 1000%.  + 
-'''Experience Boost''' - Increases the experience you gain from monsters.  +  *''Stat Drop Boost'' - Increases the drop rate of stat pointsThese points are added to your base [[Stats|stats]] at the top of the screen. Maxes at 1000%. 
-Each 100% increases the amount by the base experience that the mob you're fighting gives you.  + 
-:: Maxes at 1000%.  +  *''Quest Boost'' - Decreases the number of kills or items required for a quest so you complete them faster. 100% cuts a quest in 1/2. 200% cuts it to 1/3. Each 100% cuts it down up to 1000%, which makes it 1/11. Maxes at 1000%.  
-'''Stat Drop Boost''' - Increases the drop rate of stat points  + 
-These points are added to your base [[Stats|stats]] at the top of the screen.  +  *''Global Drop Boost'' - Increases your chance to get all money/jade/gem drops. Also increases the drop rate of [[Prize Tickets|Prize Tickets]] by 0.1% per 1% boost. This includes all non-stat and specialty item drops, even if not a global seen in chat. Maxes at 1000%.
-:: Maxes at 1000%.  +
-'''Quest Boost''' - Decreases the number of kills or items required for a quest so you complete them faster.  +
-100% cuts a quest in 1/2. 200% cuts it to 1/3. Each 100% cuts it down up to 1000%, which makes it 1/11.   +
-:: Maxes at 1000%.  +
-'''Global Drop Boost''' - Increases your chance to get all money/jade/gem drops. Also increases the drop rate of [[Prize Tickets|Prize Tickets]] by 0.1% per 1% boost.  +
-This includes all non-stat and specialty item drops, even if not a global seen in chat.  +
-:: Maxes at 1000%. +
    
    
-[[Permanent Boosts#Top|Back To Top]] +==== Secondary Boosts ==== 
    
 +  *''Health Boost'' - Increases your base Health stat. Hover your cursor over your base Health stat to see how much is added. Maxes at 50%
 +
 +  *''Attack Boost'' - Increases your base Attack stat. Hover your cursor over your base Attack stat to see how much is added. Maxes at 50%.
 +
 +  *''Defence Boost'' - Increases your base Defence stat. Hover your cursor over your base Defence stat to see how much is added. Maxes at 50%.
 +
 +  *''Accuracy Boost'' - Increases your base Accuracy stat. Hover your cursor over your base Accuracy stat to see how much is added. Maxes at 25%.
 +
 +  *''Evasion Boost'' - Increases your base Evasion stat. Hover your cursor over your base Evasion stat to see how much is added. Maxes at 25%.
 +
 +  
 +==== Tertiary Boosts ==== 
    
-== Secondary Boosts == +  *''Jack Of All Jades'' - Decreases the cost of Jadeskills. Jadeskills and their descriptions can be found at the [[Jade Temple|Jade Temple]]. Maxes at 50%. 
 + 
 +  *''Dungeon Mastery'' - Increases the loot you get from [[Maps, Dungeons, And Orbs#Dungeon Difficulty|dungeons]] rooms, the chance of there being loot there,  the chance of there being mobs there, the number of challenge rooms, and the bonus points received at the end. A very useful boost if you enjoy doing maps/dungeons. Great when paired with the [[Pets#Badger Mole|Badger Mole]] for gaining Dungeon Points even faster for orbs. Maxes at 50%. 
 + 
 +  *''Areaboss Taxonomy'n Taxidermy'' - Increases contract pity pay (1% per), and max pay (.5% per). Decreases contract pay variance in your favour. Gives a slight increase in map drop and jeweellery drop chances from looting area bosses. Adds a tiny chance to get boss heads from handing in your contract. If you do not have any taxidermy you cannot find a boss head. Very helpful for those who do [[Bosses#Rewards/Loot|area bosses]] regularly, and to those consistently late to start fighting them. Maxes at 50%. 
    
-* '''Health Boost''' - Increases your base Health stat.  +[[#Top|Back To Top]] 
-: Hover your cursor over your base Health stat to see how much is added.   + 
-:: Maxes at 50%.  +==== Specialized Boosts ==== 
-* '''Attack Boost''' - Increases your base Attack stat.  +
-: Hover your cursor over your base Attack stat to see how much is added.   +
-:: Maxes at 50%.  +
-* '''Defence Boost''' - Increases your base Defence stat.  +
-: Hover your cursor over your base Defence stat to see how much is added.   +
-:: Maxes at 50%.  +
-* '''Accuracy Boost''' - Increases your base Accuracy stat.  +
-: Hover your cursor over your base Accuracy stat to see how much is added.   +
-:: Maxes at 25%.  +
-* '''Evasion Boost''' - Increases your base Evasion stat.  +
-: Hover your cursor over your base Evasion stat to see how much is added.   +
-:: Maxes at 25%.  +
-  +
-  +
-[[Permanent Boosts#Top|Back To Top]] +
    
-  +  *''Jewellery Slots''Increases the number of jewelry pieces that can be equippedAdding more [[Jewelry|jewelry]] adds, and in some cases <color FF0000>subtracts</color>, from your total stat points, which can be found by typing /stats in chat.
-== Tertiary Boosts ==  +
-  +
-* '''Jack Of All Jades'''Decreases the cost of Jadeskills.  +
-: Jadeskills and their descriptions can be found at the [[Jade Temple|Jade Temple]]  +
-:: Maxes at 50% +
-* '''Dungeon Mastery''' - Increases the loot you get from [[Maps, Dungeons, And Orbs#Dungeon Difficulty|dungeons]] rooms, the chance of there being loot there,  the chance of there being mobs there, the number of challenge rooms, and the bonus points received at the end.  +
-: A very useful boost if you enjoy doing maps/dungeons. Great when paired with the [[Pets#Badger Mole|Badger Mole]] for gaining Dungeon Points even faster for orbs.  +
-:: Maxes at 50%.  +
-* '''Areaboss Taxonomy'n Taxidermy''' - Increases contract pity pay (1% per)and max pay (.5% per). Decreases contract pay variance in your favour. Gives a slight increase in map drop and jeweellery drop chances from looting area bosses. Adds a tiny chance to get boss heads from handing in your contract. If you do not have any taxidermy you cannot find a boss head.  +
-: Very helpful for those who do [[Bosses#Rewards/Loot|area bosses]] regularly, and to those consistently late to start fighting them +
-:: Maxes at 50%.  +
-  +
-  +
-[[Permanent Boosts#Top|Back To Top]]+
  
-== Specialized Boosts ==  +  *The maximum amount of jewelry pieces  that can be worn is 10, broken down in this way:  
-  +    *''Crown'' - 1  
-'''Jewellery Slots''' - Increases the number of jewelry pieces that can be equipped.  +    *''Necklaces'' - 3  
-: Adding more [[Jewelry|jewelry]] adds, and in some cases <font color=FF0000>subtracts</font>, from your total stat points, which can be found by typing /stats in chat.  +    *''Bracers'' - 6  
-:: The maximum amount of jewelry pieces  that can be worn is 10, broken down in this way:  +    *''Rings'' (including [[Marriage|Wedding Rings]]) - 6  
-::: Crown - 1  +    *''Earrings'' - 2 
-::: Necklaces - 3 ('''that includes you, [https://cdn.images.dailystar.co.uk/dynamic/1/photos/33000/620x/Mr-T-impersonator-458280.jpg Mr. T]''')  + 
-::: Bracers - 6  +  *''Tradeskill slots'' - Increases the number of laborers you can have. More laborers per job increases the chance of gaining [[Tradeskills|Tradeskill]] levels. A maximum of 20 extra laborers can be added this way. 
-::: Rings (including [[Marriage|Wedding Rings]]) - 6  +
-::: Earrings - 2  +
-'''Tradeskill slots''' - Increases the number of laborers you can have.  +
-More laborers per job increases the chance of gaining [[Tradeskills|Tradeskill]] levels.  +
-:: A maximum of 20 extra laborers can be added this way. +
    
 +==== Other ==== 
 +  *''Autos'' - increases the number of times that your character can fight without player input. Useful when chatting, busy with work, going to sleep, or any activity in which a player cannot respond to a mod check. Each player starts with 100. There is no limit to how many a player can have, though the cost per auto caps at 100 tokens each. 
    
 [[Permanent Boosts#Top|Back To Top]]  [[Permanent Boosts#Top|Back To Top]] 
    
-  +===== Semi-Permanent Boosts ====
-== Other ==  +
-  +
-* '''Autos''' - increases the number of times that your character can fight without player input.  +
-: Useful when chatting, busy with work, going to sleep, or any activity in which a player cannot respond to a mod check.  +
-:: Each player starts with 100. There is no limit to how many a player can have, though the cost per auto caps at 100 tokens each.  +
-  +
-  +
-[[Permanent Boosts#Top|Back To Top]]  +
-  +
-  +
-= Semi-Permanent Boosts = +
    
 When/If you join a guild, and it is recommended you do so, you will share in the boosts the guild has to offer. These come in either Guild Buildings or Festivals. Nothing will put a smile on your face faster than learning your chosen comrades had the foresight to construct and/or host these monuments to killing, plundering, and all-around badassery, to the king of Lyrania's monster infestation  When/If you join a guild, and it is recommended you do so, you will share in the boosts the guild has to offer. These come in either Guild Buildings or Festivals. Nothing will put a smile on your face faster than learning your chosen comrades had the foresight to construct and/or host these monuments to killing, plundering, and all-around badassery, to the king of Lyrania's monster infestation 
    
    
-== [[Guilds#Guild Buildings|Guild Buildings]] ==  +===== Guild Buildings ===== 
-  +
-* '''[[Library Upgrade Chart|Library]]''' - Gives an extra 10% experience to all guild members per building level  +
-: Adds to base experience.  +
-* '''[[Treasury Upgrade Chart|Treasury]]''' - Gives an extra 10% money to all guild members per building level  +
-: Adds to base money.  +
-* '''[[Training Grounds Upgrade Chart|Training Grounds]]''' - Gives an extra 10% stat drop chance to all guild members per building level  +
-: Adds to base stat drop chance.  +
-* '''[[Museum Upgrade Chart|Museum]]''' - Gives an extra 10% quest reduction to all guild members per building level  +
-: Lowers kills needed to complete quests.  +
-* '''[[Cathedral Upgrade Chart|Cathedral]]''' - Gives an extra 10% global drop chance all guild members per building level  +
-: Adds to base global drop chance.  +
-* '''[[Infirmary Upgrade Chart|Infirmary]]''' - Gives an extra 1% Health to all guild members per building level  +
-: Adds to base Health.  +
-* '''[[Barracks Upgrade Chart|Barracks]]''' - Gives an extra 1% Attack to all guild members per building level  +
-: Adds to base Attack.  +
-* '''[[Armoury Upgrade Chart|Armoury]]''' - Gives an extra 1% Defence to all guild members per building level  +
-: Adds to base Defence.  +
-* '''[[Mercenary Camp Upgrade Chart|Mercenary Camp]]''' - Adds an extra auto to all guild members per building level +
    
 +  *''[[Library Upgrade Chart|Library]]'' - Gives an extra 10% experience to all guild members per building level. Adds to base experience.
 +
 +  *''[[Treasury Upgrade Chart|Treasury]]'' - Gives an extra 10% money to all guild members per building level. Adds to base money. 
 +
 +  * ''[[Training Grounds Upgrade Chart|Training Grounds]]'' - Gives an extra 10% stat drop chance to all guild members per building level. Adds to base stat drop chance. 
 +
 +  * ''[[Museum Upgrade Chart|Museum]]'' - Gives an extra 10% quest reduction to all guild members per building level. Lowers kills needed to complete quests. 
 +
 +  * ''[[Cathedral Upgrade Chart|Cathedral]]'' - Gives an extra 10% global drop chance all guild members per building level. Adds to base global drop chance. 
 +
 +  * ''[[Infirmary Upgrade Chart|Infirmary]]'' - Gives an extra 1% Health to all guild members per building level. Adds to base Health. 
 +
 +  * ''[[Barracks Upgrade Chart|Barracks]]'' - Gives an extra 1% Attack to all guild members per building level. Adds to base Attack. 
 +
 +  * ''[[Armoury Upgrade Chart|Armoury]]'' - Gives an extra 1% Defence to all guild members per building level. Adds to base Defence. 
 +
 +  * ''[[Mercenary Camp Upgrade Chart|Mercenary Camp]]'' - Adds an extra auto to all guild members per building level. 
    
 [[Permanent Boosts#Top|Back To Top]]  [[Permanent Boosts#Top|Back To Top]] 
    
-== [[Guild Laboratory And Festivals|Festivals]] == +===== Festivals ===== 
    
-'''Circus''' - Increases Stat Drop Boost by 10%/level.  +  * ''Circus'' - Increases Stat Drop Boost by 10%/level.  Adds to base stat drop chance. 
-Adds to base stat drop chance  + 
-'''Carnival''' - Increases Global Drop boost by 10%/level.  +  * ''Carnival'' - Increases Global Drop boost by 10%/level. Adds to base global drop chance. 
-Adds to base global drop chance.  + 
-'''Curiosity Fair''' - Increases Quest Boost by 10%/level.  +  * ''Curiosity Fair'' - Increases Quest Boost by 10%/level. Lowers kills needed to complete quests. 
-Lowers kills needed to complete quests.  + 
-'''Black Market''' - Increases Gold Boost by 10%/level.  +  * ''Black Market'' - Increases Gold Boost by 10%/level. Adds to base money. 
-Adds to base money.  + 
-'''Guildfest''' - Increases Guild and Personal experience by 10%/level.  +  * ''Guildfest'' - Increases Guild and Personal experience by 10%/level. Adds to base experience. 
-Adds to base experience.  + 
-'''Trade Fair''' - Increases the amount of Tradeskills (Food, Mining, Stone, Wood) by 10%/Level.  +  * ''Trade Fair'' - Increases the amount of Tradeskills (Food, Mining, Stone, Wood) by 10%/Level. Adds to tradeskill return. 
-Adds to tradeskill return. + 
-[[Permanent Boosts#Top|Back To Top]]  +[[#Top|Back To Top]]  
-  +   
-[[Festivals Costs Charts|Back To Festivals Costs Charts]]  +[[Main|Back To Main Page]]
-  +
-[[Main Page|Back To Main Page]]+
  
permanent_boosts.1683095816.txt.gz · Last modified: 2023/05/03 07:36 by nitemare