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| permanent_boosts [2023/05/03 07:36] – created nitemare | permanent_boosts [2023/05/04 01:58] (current) – [[[Guild Laboratory And Festivals|Festivals]]] nitemare |
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| = Permanent Boosts = | ===== Permanent Boosts ===== |
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| To aid you on your journey to becoming the richest, most powerful, most experienced, and some other superlatives, in the history of killers, Lyrania offers players a number of permanent boosts for your character that are bought with [[Tokens|tokens]]. These boosts can be found in the Purchase/Spend Tokens > Permanent Boosts section of the screen, located in the upper right. Tokens can be bought in the Purchase/Spend Tokens > Purchase Tokens section with real money or bought with game currency in the Purchase/Spend Tokens > Miscellaneous section, starting at 5p each, and increasing by 2p every 300 tokens. | To aid you on your journey to becoming the richest, most powerful, most experienced, and some other superlatives, in the history of killers, Lyrania offers players a number of permanent boosts for your character that are bought with [[Tokens|tokens]]. These boosts can be found in the Purchase/Spend Tokens > Permanent Boosts section of the screen, located in the upper right. Tokens can be bought in the Purchase/Spend Tokens > Purchase Tokens section with real money or bought with game currency in the Purchase/Spend Tokens > Miscellaneous section, starting at 5p each, and increasing by 2p every 300 tokens. |
| So, without further ado, the permanent boosts and their descriptions... | So, without further ado, the permanent boosts and their descriptions... |
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| == Primary Boosts == | ==== Primary Boosts ==== |
| | *''Gold Boost'' - Increases the money you gain from monsters. Each 100% increases the amount by the base money that the mob you're fighting gives you. Maxes at 1000%. |
| * '''Gold Boost''' - Increases the money you gain from monsters. | |
| : Each 100% increases the amount by the base money that the mob you're fighting gives you. | *''Experience Boost'' - Increases the experience you gain from monsters. Each 100% increases the amount by the base experience that the mob you're fighting gives you. Maxes at 1000%. |
| :: Maxes at 1000%. | |
| * '''Experience Boost''' - Increases the experience you gain from monsters. | *''Stat Drop Boost'' - Increases the drop rate of stat points. These points are added to your base [[Stats|stats]] at the top of the screen. Maxes at 1000%. |
| : Each 100% increases the amount by the base experience that the mob you're fighting gives you. | |
| :: Maxes at 1000%. | *''Quest Boost'' - Decreases the number of kills or items required for a quest so you complete them faster. 100% cuts a quest in 1/2. 200% cuts it to 1/3. Each 100% cuts it down up to 1000%, which makes it 1/11. Maxes at 1000%. |
| * '''Stat Drop Boost''' - Increases the drop rate of stat points | |
| : These points are added to your base [[Stats|stats]] at the top of the screen. | *''Global Drop Boost'' - Increases your chance to get all money/jade/gem drops. Also increases the drop rate of [[Prize Tickets|Prize Tickets]] by 0.1% per 1% boost. This includes all non-stat and specialty item drops, even if not a global seen in chat. Maxes at 1000%. |
| :: Maxes at 1000%. | |
| * '''Quest Boost''' - Decreases the number of kills or items required for a quest so you complete them faster. | |
| : 100% cuts a quest in 1/2. 200% cuts it to 1/3. Each 100% cuts it down up to 1000%, which makes it 1/11. | |
| :: Maxes at 1000%. | |
| * '''Global Drop Boost''' - Increases your chance to get all money/jade/gem drops. Also increases the drop rate of [[Prize Tickets|Prize Tickets]] by 0.1% per 1% boost. | |
| : This includes all non-stat and specialty item drops, even if not a global seen in chat. | |
| :: Maxes at 1000%. | |
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| [[Permanent Boosts#Top|Back To Top]] | ==== Secondary Boosts ==== |
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| | *''Health Boost'' - Increases your base Health stat. Hover your cursor over your base Health stat to see how much is added. Maxes at 50% |
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| | *''Attack Boost'' - Increases your base Attack stat. Hover your cursor over your base Attack stat to see how much is added. Maxes at 50%. |
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| | *''Defence Boost'' - Increases your base Defence stat. Hover your cursor over your base Defence stat to see how much is added. Maxes at 50%. |
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| | *''Accuracy Boost'' - Increases your base Accuracy stat. Hover your cursor over your base Accuracy stat to see how much is added. Maxes at 25%. |
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| | *''Evasion Boost'' - Increases your base Evasion stat. Hover your cursor over your base Evasion stat to see how much is added. Maxes at 25%. |
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| | ==== Tertiary Boosts ==== |
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| == Secondary Boosts == | *''Jack Of All Jades'' - Decreases the cost of Jadeskills. Jadeskills and their descriptions can be found at the [[Jade Temple|Jade Temple]]. Maxes at 50%. |
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| | *''Dungeon Mastery'' - Increases the loot you get from [[Maps, Dungeons, And Orbs#Dungeon Difficulty|dungeons]] rooms, the chance of there being loot there, the chance of there being mobs there, the number of challenge rooms, and the bonus points received at the end. A very useful boost if you enjoy doing maps/dungeons. Great when paired with the [[Pets#Badger Mole|Badger Mole]] for gaining Dungeon Points even faster for orbs. Maxes at 50%. |
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| | *''Areaboss Taxonomy'n Taxidermy'' - Increases contract pity pay (1% per), and max pay (.5% per). Decreases contract pay variance in your favour. Gives a slight increase in map drop and jeweellery drop chances from looting area bosses. Adds a tiny chance to get boss heads from handing in your contract. If you do not have any taxidermy you cannot find a boss head. Very helpful for those who do [[Bosses#Rewards/Loot|area bosses]] regularly, and to those consistently late to start fighting them. Maxes at 50%. |
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| * '''Health Boost''' - Increases your base Health stat. | [[#Top|Back To Top]] |
| : Hover your cursor over your base Health stat to see how much is added. | |
| :: Maxes at 50%. | ==== Specialized Boosts ==== |
| * '''Attack Boost''' - Increases your base Attack stat. | |
| : Hover your cursor over your base Attack stat to see how much is added. | |
| :: Maxes at 50%. | |
| * '''Defence Boost''' - Increases your base Defence stat. | |
| : Hover your cursor over your base Defence stat to see how much is added. | |
| :: Maxes at 50%. | |
| * '''Accuracy Boost''' - Increases your base Accuracy stat. | |
| : Hover your cursor over your base Accuracy stat to see how much is added. | |
| :: Maxes at 25%. | |
| * '''Evasion Boost''' - Increases your base Evasion stat. | |
| : Hover your cursor over your base Evasion stat to see how much is added. | |
| :: Maxes at 25%. | |
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| [[Permanent Boosts#Top|Back To Top]] | |
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| | *''Jewellery Slots'' - Increases the number of jewelry pieces that can be equipped. Adding more [[Jewelry|jewelry]] adds, and in some cases <color FF0000>subtracts</color>, from your total stat points, which can be found by typing /stats in chat. |
| == Tertiary Boosts == | |
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| * '''Jack Of All Jades''' - Decreases the cost of Jadeskills. | |
| : Jadeskills and their descriptions can be found at the [[Jade Temple|Jade Temple]] | |
| :: Maxes at 50%. | |
| * '''Dungeon Mastery''' - Increases the loot you get from [[Maps, Dungeons, And Orbs#Dungeon Difficulty|dungeons]] rooms, the chance of there being loot there, the chance of there being mobs there, the number of challenge rooms, and the bonus points received at the end. | |
| : A very useful boost if you enjoy doing maps/dungeons. Great when paired with the [[Pets#Badger Mole|Badger Mole]] for gaining Dungeon Points even faster for orbs. | |
| :: Maxes at 50%. | |
| * '''Areaboss Taxonomy'n Taxidermy''' - Increases contract pity pay (1% per), and max pay (.5% per). Decreases contract pay variance in your favour. Gives a slight increase in map drop and jeweellery drop chances from looting area bosses. Adds a tiny chance to get boss heads from handing in your contract. If you do not have any taxidermy you cannot find a boss head. | |
| : Very helpful for those who do [[Bosses#Rewards/Loot|area bosses]] regularly, and to those consistently late to start fighting them. | |
| :: Maxes at 50%. | |
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| [[Permanent Boosts#Top|Back To Top]] | |
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| == Specialized Boosts == | *The maximum amount of jewelry pieces that can be worn is 10, broken down in this way: |
| | *''Crown'' - 1 |
| * '''Jewellery Slots''' - Increases the number of jewelry pieces that can be equipped. | *''Necklaces'' - 3 |
| : Adding more [[Jewelry|jewelry]] adds, and in some cases <font color=FF0000>subtracts</font>, from your total stat points, which can be found by typing /stats in chat. | *''Bracers'' - 6 |
| :: The maximum amount of jewelry pieces that can be worn is 10, broken down in this way: | *''Rings'' (including [[Marriage|Wedding Rings]]) - 6 |
| ::: Crown - 1 | *''Earrings'' - 2 |
| ::: Necklaces - 3 ('''that includes you, [https://cdn.images.dailystar.co.uk/dynamic/1/photos/33000/620x/Mr-T-impersonator-458280.jpg Mr. T]''') | |
| ::: Bracers - 6 | *''Tradeskill slots'' - Increases the number of laborers you can have. More laborers per job increases the chance of gaining [[Tradeskills|Tradeskill]] levels. A maximum of 20 extra laborers can be added this way. |
| ::: Rings (including [[Marriage|Wedding Rings]]) - 6 | |
| ::: Earrings - 2 | |
| * '''Tradeskill slots''' - Increases the number of laborers you can have. | |
| : More laborers per job increases the chance of gaining [[Tradeskills|Tradeskill]] levels. | |
| :: A maximum of 20 extra laborers can be added this way. | |
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| | ==== Other ==== |
| | *''Autos'' - increases the number of times that your character can fight without player input. Useful when chatting, busy with work, going to sleep, or any activity in which a player cannot respond to a mod check. Each player starts with 100. There is no limit to how many a player can have, though the cost per auto caps at 100 tokens each. |
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| [[Permanent Boosts#Top|Back To Top]] | [[Permanent Boosts#Top|Back To Top]] |
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| | ===== Semi-Permanent Boosts ===== |
| == Other == | |
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| * '''Autos''' - increases the number of times that your character can fight without player input. | |
| : Useful when chatting, busy with work, going to sleep, or any activity in which a player cannot respond to a mod check. | |
| :: Each player starts with 100. There is no limit to how many a player can have, though the cost per auto caps at 100 tokens each. | |
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| [[Permanent Boosts#Top|Back To Top]] | |
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| = Semi-Permanent Boosts = | |
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| When/If you join a guild, and it is recommended you do so, you will share in the boosts the guild has to offer. These come in either Guild Buildings or Festivals. Nothing will put a smile on your face faster than learning your chosen comrades had the foresight to construct and/or host these monuments to killing, plundering, and all-around badassery, to the king of Lyrania's monster infestation | When/If you join a guild, and it is recommended you do so, you will share in the boosts the guild has to offer. These come in either Guild Buildings or Festivals. Nothing will put a smile on your face faster than learning your chosen comrades had the foresight to construct and/or host these monuments to killing, plundering, and all-around badassery, to the king of Lyrania's monster infestation |
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| == [[Guilds#Guild Buildings|Guild Buildings]] == | ===== Guild Buildings ===== |
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| * '''[[Library Upgrade Chart|Library]]''' - Gives an extra 10% experience to all guild members per building level | |
| : Adds to base experience. | |
| * '''[[Treasury Upgrade Chart|Treasury]]''' - Gives an extra 10% money to all guild members per building level | |
| : Adds to base money. | |
| * '''[[Training Grounds Upgrade Chart|Training Grounds]]''' - Gives an extra 10% stat drop chance to all guild members per building level | |
| : Adds to base stat drop chance. | |
| * '''[[Museum Upgrade Chart|Museum]]''' - Gives an extra 10% quest reduction to all guild members per building level | |
| : Lowers kills needed to complete quests. | |
| * '''[[Cathedral Upgrade Chart|Cathedral]]''' - Gives an extra 10% global drop chance all guild members per building level | |
| : Adds to base global drop chance. | |
| * '''[[Infirmary Upgrade Chart|Infirmary]]''' - Gives an extra 1% Health to all guild members per building level | |
| : Adds to base Health. | |
| * '''[[Barracks Upgrade Chart|Barracks]]''' - Gives an extra 1% Attack to all guild members per building level | |
| : Adds to base Attack. | |
| * '''[[Armoury Upgrade Chart|Armoury]]''' - Gives an extra 1% Defence to all guild members per building level | |
| : Adds to base Defence. | |
| * '''[[Mercenary Camp Upgrade Chart|Mercenary Camp]]''' - Adds an extra auto to all guild members per building level | |
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| | *''[[Library Upgrade Chart|Library]]'' - Gives an extra 10% experience to all guild members per building level. Adds to base experience. |
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| | *''[[Treasury Upgrade Chart|Treasury]]'' - Gives an extra 10% money to all guild members per building level. Adds to base money. |
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| | * ''[[Training Grounds Upgrade Chart|Training Grounds]]'' - Gives an extra 10% stat drop chance to all guild members per building level. Adds to base stat drop chance. |
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| | * ''[[Museum Upgrade Chart|Museum]]'' - Gives an extra 10% quest reduction to all guild members per building level. Lowers kills needed to complete quests. |
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| | * ''[[Cathedral Upgrade Chart|Cathedral]]'' - Gives an extra 10% global drop chance all guild members per building level. Adds to base global drop chance. |
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| | * ''[[Infirmary Upgrade Chart|Infirmary]]'' - Gives an extra 1% Health to all guild members per building level. Adds to base Health. |
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| | * ''[[Barracks Upgrade Chart|Barracks]]'' - Gives an extra 1% Attack to all guild members per building level. Adds to base Attack. |
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| | * ''[[Armoury Upgrade Chart|Armoury]]'' - Gives an extra 1% Defence to all guild members per building level. Adds to base Defence. |
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| | * ''[[Mercenary Camp Upgrade Chart|Mercenary Camp]]'' - Adds an extra auto to all guild members per building level. |
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| [[Permanent Boosts#Top|Back To Top]] | [[Permanent Boosts#Top|Back To Top]] |
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| == [[Guild Laboratory And Festivals|Festivals]] == | ===== Festivals ===== |
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| * '''Circus''' - Increases Stat Drop Boost by 10%/level. | * ''Circus'' - Increases Stat Drop Boost by 10%/level. Adds to base stat drop chance. |
| : Adds to base stat drop chance | |
| * '''Carnival''' - Increases Global Drop boost by 10%/level. | * ''Carnival'' - Increases Global Drop boost by 10%/level. Adds to base global drop chance. |
| : Adds to base global drop chance. | |
| * '''Curiosity Fair''' - Increases Quest Boost by 10%/level. | * ''Curiosity Fair'' - Increases Quest Boost by 10%/level. Lowers kills needed to complete quests. |
| : Lowers kills needed to complete quests. | |
| * '''Black Market''' - Increases Gold Boost by 10%/level. | * ''Black Market'' - Increases Gold Boost by 10%/level. Adds to base money. |
| : Adds to base money. | |
| * '''Guildfest''' - Increases Guild and Personal experience by 10%/level. | * ''Guildfest'' - Increases Guild and Personal experience by 10%/level. Adds to base experience. |
| : Adds to base experience. | |
| * '''Trade Fair''' - Increases the amount of Tradeskills (Food, Mining, Stone, Wood) by 10%/Level. | * ''Trade Fair'' - Increases the amount of Tradeskills (Food, Mining, Stone, Wood) by 10%/Level. Adds to tradeskill return. |
| : Adds to tradeskill return. | |
| [[Permanent Boosts#Top|Back To Top]] | [[#Top|Back To Top]] |
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| [[Festivals Costs Charts|Back To Festivals Costs Charts]] | [[Main|Back To Main Page]] |
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| [[Main Page|Back To Main Page]] | |
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