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maps_dungeons_and_orbs [2023/05/04 00:10] nitemaremaps_dungeons_and_orbs [2023/05/04 07:08] (current) nitemare
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 For each room that has mobs to fight, there is 0, or a random number between 10 and 20 to kill (excluding Challenge Rooms which have more). Once you enter a room with monsters in it (when you click on an adjacent room, it will tell you whether there are mobs in it or not before entering), you will not be able to leave that room until each mob has been killed. Along with normal rooms with mobs, there are rooms that have quite a few more mobs to fight, and harder mobs as well. These are called Challenge Rooms and will be denoted by a bold, red number of how many mobs there are in the room. Challenge Room mobs are a lot higher in level than the mobs you will encounter in a normal room. And as for the number of mobs in Challenge Rooms, that is random between 50 and 80.  For each room that has mobs to fight, there is 0, or a random number between 10 and 20 to kill (excluding Challenge Rooms which have more). Once you enter a room with monsters in it (when you click on an adjacent room, it will tell you whether there are mobs in it or not before entering), you will not be able to leave that room until each mob has been killed. Along with normal rooms with mobs, there are rooms that have quite a few more mobs to fight, and harder mobs as well. These are called Challenge Rooms and will be denoted by a bold, red number of how many mobs there are in the room. Challenge Room mobs are a lot higher in level than the mobs you will encounter in a normal room. And as for the number of mobs in Challenge Rooms, that is random between 50 and 80. 
    
-<font color=FF0000>Starting in map(16) the number of mobs in normal and Challenge Rooms goes up each map level</font+<color #FF0000>Starting in map(16) the number of mobs in normal and Challenge Rooms goes up each map level</color
    
 Not every dungeon you encounter will have a Challenge Room, this is also randomly determined. But if you are able to find a dungeon that has 1 or more Challenge Rooms, for each one you complete, you earn another 5% bonus Dungeon Points (i.e. if the Dungeon has two Challenge Rooms and you clear both of them, that is 10% bonus Dungeon Points). Along with the Challenge Room (CR) bonuses, you can earn up to 10% bonus for clearing all the rooms in the dungeon, and up to another 10% for killing every mob. So even if you find a dungeon that has no CR's, if you go through the entire dungeon clearing each room (a room is not cleared until you have discovered everything in it) and kill every mob, you will earn up to an extra 20% Dungeon Points, as long as you click the "Complete Dungeon" button in the exit room. If the exit room happens to be the first room you encounter, make sure to open the chest to see what reward you find, but you can come back to that room after clearing the rest.  Not every dungeon you encounter will have a Challenge Room, this is also randomly determined. But if you are able to find a dungeon that has 1 or more Challenge Rooms, for each one you complete, you earn another 5% bonus Dungeon Points (i.e. if the Dungeon has two Challenge Rooms and you clear both of them, that is 10% bonus Dungeon Points). Along with the Challenge Room (CR) bonuses, you can earn up to 10% bonus for clearing all the rooms in the dungeon, and up to another 10% for killing every mob. So even if you find a dungeon that has no CR's, if you go through the entire dungeon clearing each room (a room is not cleared until you have discovered everything in it) and kill every mob, you will earn up to an extra 20% Dungeon Points, as long as you click the "Complete Dungeon" button in the exit room. If the exit room happens to be the first room you encounter, make sure to open the chest to see what reward you find, but you can come back to that room after clearing the rest. 
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 If one finds themselves struggling to defeat the hordes of mobs that are standing between them and dungeon domination, one can use the handy Leave Dungeon button in the upper left as shown  [https://imgur.com/ZRuqNRL here] at the top of their dungeon screen. Do not click abandon if you want to reenter the dungeon later. To reenter the dungeon later, simply choose the dungeon you want and click the Go button on the [https://imgur.com/jbTGLfg battle screen].  If one finds themselves struggling to defeat the hordes of mobs that are standing between them and dungeon domination, one can use the handy Leave Dungeon button in the upper left as shown  [https://imgur.com/ZRuqNRL here] at the top of their dungeon screen. Do not click abandon if you want to reenter the dungeon later. To reenter the dungeon later, simply choose the dungeon you want and click the Go button on the [https://imgur.com/jbTGLfg battle screen]. 
    
-<font color=FF0000>Note: Challenge rooms are optional and NEVER contain the chest.</font+<color #FF0000>Note: Challenge rooms are optional and NEVER contain the chest.</color
  
 In guild dungeons only, when 5% or less unfinished rooms are left, the Warp button appears. It will bring you to any rooms that are unfinished, mobs and/or unopened chests. When the map is 100% finished, the Warp button brings you to an exit room. In guild dungeons only, when 5% or less unfinished rooms are left, the Warp button appears. It will bring you to any rooms that are unfinished, mobs and/or unopened chests. When the map is 100% finished, the Warp button brings you to an exit room.
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 Room rewards consist of gems, jade, gold, jewellery fragments and enchanting dust. Gems, jade, gold and enchanting dust are effected by the dungeon slayer dungeon perk (see the alt text when hovering over the boost in game).  Room rewards consist of gems, jade, gold, jewellery fragments and enchanting dust. Gems, jade, gold and enchanting dust are effected by the dungeon slayer dungeon perk (see the alt text when hovering over the boost in game). 
  
-The chance per room to gain enchanting dust is given by random(0,maplvl), chance to get this roll is unknown. The quantity is additionally given an extra multiplier if the room is effected by the dungeon slayer perk, this multiplier is (('dungeonslayerlvl'>+1)*2)+The chance per room to gain enchanting dust is given by random(0,maplvl), chance to get this roll is unknown. The quantity is additionally given an extra multiplier if the room is effected by the dungeon slayer perk, this multiplier is ('dungeonslayerlvl'>+1)*2
  
 ==== Map Sizes ====  ==== Map Sizes ==== 
-*Map(1-2) - 3x3, 8 rooms  +  * Map(1-2) - 3x3, 8 rooms  
-*Map(3-4) - 4x4, 15 rooms  +  * Map(3-4) - 4x4, 15 rooms  
-*Map(5-6) - 5x5, 24 rooms  +  * Map(5-6) - 5x5, 24 rooms  
-*Map(7-8) - 6x6, 35 rooms  +  * Map(7-8) - 6x6, 35 rooms  
-*Map(9-10) - 7x7, 48 rooms  +  * Map(9-10) - 7x7, 48 rooms  
-*Map(11-12) - 8x8, 63 rooms  +  * Map(11-12) - 8x8, 63 rooms  
-*Map(13-14) - 9x9, 80 rooms  +  * Map(13-14) - 9x9, 80 rooms  
-*Map(15-19) - 10x10, 99 rooms  +  * Map(15-19) - 10x10, 99 rooms  
-*Map(20-24) - 11x11, 120 rooms  +  * Map(20-24) - 11x11, 120 rooms  
-*Map(25-29) - 12x12, 143 rooms  +  * Map(25-29) - 12x12, 143 rooms  
-*Map(30-34) - 13x13, 168 rooms  +  * Map(30-34) - 13x13, 168 rooms  
-*Map(35-39) - 14x14, 195 rooms  +  * Map(35-39) - 14x14, 195 rooms  
-*Map(40-44) - 15x15, 224 rooms +  * Map(40-44) - 15x15, 224 rooms 
    
 [[#top|Back to Top]]  [[#top|Back to Top]] 
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 ==== Dungeon Difficulty ====  ==== Dungeon Difficulty ==== 
-Dungeon difficulty is based on two things: 1.) The number in parentheses within the name of a map, or 2.) The mob you are currently fighting and the area it is located (for randomly-found dungeons). Maps are currently numbered 1-34, with 1 being the easiest and 34 the hardest. The number in the name of a map correlates to the area you would want to be through at least halfway to use that map. The base mob in a dungeon is equally difficult to the mob halfway through its areaFor example, Earth Elementals are the mob halfway through Area 1, so the normal mobs in Level 1 dungeon (or using a Tattered Map to the Cave (1)) will be equal to an Earth Elemental, although the names of mobs in dungeons are different than mobs you quest on. There are no changes in difficulty for normal mobs in a dungeon, other than the names that will show as you fight them+Dungeon difficulty is based on two things: 1.) The number in parentheses within the name of a map, or 2.) The mob you are currently fighting and the area it is located (for randomly-found dungeons). Maps are currently numbered 1-34, with 1 being the easiest and 34 the hardest. The number in the name of a map correlates to the area you would want to be through at least halfway to use that map. The base mob in a dungeon is your current quest mob. If a quest in this area is not selected **FIll IN WHAT HAPPENS**
    
-Challenge Room mobs have a higher level than their normal mob counterparts and are the size and strength of the last mob in the area. If you are not sure whether you can defeat the mobs in a Challenge Room for a given dungeon there is a handy list on this page further below+Challenge Room mobs have a higher level than their normal mob counterparts and are the size and strength of the last mob in the area. If you are not sure whether you can defeat the mobs in a Challenge Room for a given dungeon try the last mob in your area
    
    
 [[#top|Back to Top]]  [[#top|Back to Top]] 
-  
-===== Normal Room Mobs vs. Challenge Room Mobs =====  
-  
-[[Generic Fantasy City#Mob List|Map(1)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A1 is.</font>   
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Flying Spaghetti Monster </font>HP: <font tcolor=FF0000>2,150,400</font>  
-[[Military Base#Mob List|Map(2)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A2 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Marshal </font>HP: <font color=FF0000>18,022,400</font>  
-[[Tokyo#Mob List|Map(3)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A3 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Gigan </font>HP: <font color=FF0000>63,590,400</font>  
-[[Elder's Fear Island#Mob List|Map(4)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A4 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Bone Melting Meme </font>HP: <font color=FF0000>157,286,400</font>  
-[[Sea Island Of Bio-Warfare Weapons#Mob List|Map(5)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A5 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Mystical Mind Mollusk </font>HP: <font color=FF0000>320,000,000</font>  
-[[Gaming Greens#Mob List|Map(6)]]:  
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A6 is.</font>  
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Anal Admin </font>HP: <font color=FF0000>575,078,400</font>  
-[[Deadly Urban Jungle#Mob List|Map(7)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A7 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Corrupt Company-Owning Billionaire </font>HP: <font color=FF0000>948,326,400</font>  
-[[Jurassic Nature Preserve#Mob List|Map(8)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A9 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Nanosaurus </font>HP: <font color=FF0000>1,468,006,400</font>  
-[[Ska Island#Mob List|Map(9)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A9 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Dirty Old Man </font>HP: <font color=FF0000>2,164,838,400</font>  
-[[Brochinia Castle#Mob List|Map(10)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A10 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> King Brochinia </font>HP: <font color=FF0000>3,072,000,000</font>  
-[[Grocery Store Of Doom#Mob List|Map(11)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A11 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Creepy Store Owner </font>HP:<font color=FF0000> 4,225,126,400</font>  
-[[Happy Endings#Mob List|Map(12)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A12 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Mario </font>HP: <font color=FF0000>5,662,310,400</font>  
-[[Villain Retirement Village#Mob List|Map(13)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A13 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Mother Brain </font>HP: <font color=FF0000>7,424,102,400</font>  
-[[Character Class Institute#Mob List|Map(14)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A14 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Archmage </font>HP: <font color=FF0000>15,099,494,400</font>  
-[[Dragon Mountain#Mob List|Map(15)]]:   
-:* (0-20 mobs) Normal Room:<font color=0000FF>What your quest mob in A15 is.</font> 
-:* (50-80 mobs) Challenge Room:<font color=FF0000> Ancient Dragon</font> HP: <font color=FF0000>45,794,918,400</font>  
-[[The Void#Mob List|Map(16)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A16 is.</font>   
-:* Challenge Room:<font color=FF0000> Truth Of The Void </font>HP: <font color=FF0000>174,483,046,400</font>  
-[[The Universe Of Terror#Mob List|Map(17)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A17 is.</font>   
-:* Challenge Room:<font color=FF0000> Thing That Ends All Things </font>HP: <font color=FF0000>544,109,427,200</font>  
-[[Pussycat Palace#Mob List|Map(18)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A18 is.</font>   
-:* Challenge Room:<font color=FF0000> Satanic Singapura </font>HP: <font color=FF0000>1,269,067,785,000</font>  
-[[Sci Fi Convention#Mob List|Map(19)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A19 is.</font>   
-:* Challenge Room:<font color=FF0000> Ellen Ripley </font>HP: <font color=FF0000>2,755,998,414,400</font>  
-[[Asgard#Mob List|Map(20)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A20 is.</font>  
-:* Challenge Room:<font color=FF0000> Jormungandr </font>HP: <font color=FF0000>3,319,329,226,140</font>  
-[[Candy Land#Mob List|Map(21)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A21 is.</font>   
-:* Challenge Room:<font color=FF0000> Winterfresh Wizard </font>HP: <font color=FF0000>4,028,543,235,593</font>  
-[[Princess Bride#Mob List|Map(22)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A22 is.</font>   
-:* Challenge Room:<font color=FF0000> Count Tyrone Rugen </font>HP: <font color=FF0000>4,850,244,760,541</font>  
-[[Lyrania's House Of Horrors#Mob List|Map(23)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A23 is.</font>   
-:* Challenge Room:<font color=FF0000> A Gem Drop During Jade Rain </font>HP: <font color=FF0000>5,730,006,817,840</font>  
-[[Not Beyond Zebra#Mob List|Map(24)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A24 is.</font>   
-:* Challenge Room:<font color=FF0000> Yammering Ytterbium Yak </font>HP: <font color=FF0000>33,406,361,313,750</font>  
-[[Arrakis#Mob List|Map(25)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A25 is.</font>   
-:* Challenge Room:<font color=FF0000> Omnius Prime </font>HP: <font color=FF0000>287,412,889,729,200</font>  
-[[R'lyeh#Mob List|Map(26)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A26 is.</font>   
-:* Challenge Room:<font color=FF0000> Zvilpogghua </font>HP: <font color=FF0000>1,493,441,822,400,000</font>   
-[[Lion's Eye Watch#Mob List|Map(27)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A27 is.</font>   
-:* Challenge Room:<font color=FF0000> Mother Of The Hive </font>HP: <font color=FF0000>4,985,398,636,504,000</font>  
-[[Onette#Mob List|Map(28)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A28 is.</font>   
-:* Challenge Room:<font color=FF0000> Heavily Armed Pokey </font>HP: <font color=FF0000>11,898,197,156,601,802</font>  
-[[ainaryL#Mob List|Map(29)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A29 is.</font>   
-:* Challenge Room:<font color=FF0000> hteD </font>HP: <font color=FF0000>28,076,181,492,238,676</font>  
-[[Stairway To Heaven#Mob List|Map(30)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A30 is.</font>   
-:* Challenge Room:<font color=FF0000> Lemmy </font>HP: <font color=FF0000>52,349,948,819,212,808</font>  
-[[The Serial Box#Mob List|Map(31)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A31 is.</font>   
-:* Challenge Room:<font color=FF0000> Jack The Ripper </font>HP: <font color=FF0000>92,072,809,375,000,000</font>  
-[[Lakshmi's Sanctuary#Mob List|Map(32)]]:   
-:* Normal Room:<font color=0000FF>What your quest mob in A32 is.</font>   
-:* Challenge Room:<font color=FF0000> Brahma </font>HP: <font color=FF0000>155,833,884,993,350,016 
-</font>  
- 
-<font color=FF0000>Map and dungeon are used interchangeably.</font>  
-  
-[[Bosses#Top|Back To Top]] 
  
 ===== Dungeon Points =====  ===== Dungeon Points ===== 
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 ===== Dungeon Shop Purchases ===== ===== Dungeon Shop Purchases =====
  
-'''Contract Bounty Hunting''' - <font color=0000FF>125,000 Dungeon Points</font> - Gives a player a 10% chance when collecting loot from a boss contract to gain 2x the dungeon points. This does <u><b>NOT</b></u> stack with double DP day. +  * **Contract Bounty Hunting** - <color #0000FF>125,000 Dungeon Points</color> - Gives a player a 10% chance when collecting loot from a boss contract to gain 2x the dungeon points. This does **__NOT__** stack with double DP day. 
-'''Dungeon Bloodrage''' - <font color=0000FF>250,000 Dungeon Points (per level - currently capped at level 2)</font> - <font color=FF0000>Must purchase the [[Pets#Badger Mole|Badger Mole]] first</font> - This ability grants a 2.5% chance per kill per level to give you 1 minute of personal double dungeon points.+  * **Dungeon Bloodrage** - <color #0000FF>250,000 Dungeon Points (per level - currently capped at level 2)</color> - <color #FF0000>Must purchase the [[Pets#Badger Mole|Badger Mole]] first</color> - This ability grants a 2.5% chance per kill per level to give you 1 minute of personal double dungeon points.
  
-::: <font color=FF0000>Note: The purchases below apply only to personal maps</font>+<color #FF0000>**Note: The purchases below apply only to personal maps**</color>
  
-'''Dungeon Slayer''' - <font color=0000FF>250,000 Dungeon Points (per level - max level 4)</font> - When opening a map, each room has a 5% chance per level to spawn 3x the monsters. This <u><b>DOES</b></u> apply to challenge rooms. Also increases the chance to get enchanting dust, see the room rewards section above.  +  * **Dungeon Slayer** - <color #0000FF>250,000 Dungeon Points (per level - max level 4)</color> - When opening a map, each room has a 5% chance per level to spawn 3x the monsters. This **__DOES__** apply to challenge rooms. Also increases the chance to get enchanting dust, see the room rewards section above.  
-'''Dungeon Treasure Hunter''' - <font color=0000FF>250,000 Dungeon Points and 1,000,000 jade (per level - max level 4)</font> - When looting jade and gems in dungeon rooms, you have a 5% chance per level to gain an additional 3x more. You will receive a notification when this procs. +  * **Dungeon Treasure Hunter** - <color #0000FF>250,000 Dungeon Points and 1,000,000 jade (per level - max level 4)</color> - When looting jade and gems in dungeon rooms, you have a 5% chance per level to gain an additional 3x more. You will receive a notification when this procs. 
-'''[https://bit.ly/2mG9SnF Tomb Raider]''' - <font color=0000FF>750,000 Dungeon Points (max level 1)</font> - <font color=FF0000>Requires level 1 Dungeon Slayer and Level 1 Dungeon Treasure Hunter (just buying is not sufficient: you need to have Dungeon Slayer enabled).</font> - 25% chance to get a second reward from the chest.+  * **Tomb Raider** - <color #0000FF>750,000 Dungeon Points (max level 1)</color> - <color #FF0000>Requires level 1 Dungeon Slayer and Level 1 Dungeon Treasure Hunter (just buying is not sufficient: you need to have Dungeon Slayer enabled).</color> - 25% chance to get a second reward from the chest.
    
 [[#top|Back to Top]] [[#top|Back to Top]]
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 There are 10 types of orbs: Poor, Decent, Fine, Quality, Flawless, Exquisite, Crystalline, Prismatic, Chromatic, and Perfect.  There are 10 types of orbs: Poor, Decent, Fine, Quality, Flawless, Exquisite, Crystalline, Prismatic, Chromatic, and Perfect. 
  
-{| class="wikitable" + 
-|- +^Orb Type^Benefit^Total Multiplier^ 
-Orb Type !! Benefit !! Total Multiplier +| Poor | +20% | x1.2| 
-|- +| Decent | +40% | x1.4| 
-| Poor || +20% || x1.2 +| Fine | +60% | x1.6| 
-|- +| Quality | +80% | x1.8| 
-| Decent || +40% || x1.4 +| Flawless | +100% | x2.0| 
-|- +| Exquisite | +120% | x2.2| 
-| Fine || +60% || x1.6 +| Crystalline | +140% | x2.4| 
-|- +| Prismatic | +160% | x2.6| 
-| Quality || +80% || x1.8 +| Chromatic | +180% | x2.8| 
-|- +| Perfect | +200% | x3.0|
-| Flawless || +100% || x2.0 +
-|- +
-| Exquisite || +120% || x2.2 +
-|- +
-| Crystalline || +140% || x2.4 +
-|- +
-| Prismatic || +160% || x2.6 +
-|- +
-| Chromatic || +180% || x2.8 +
-|- +
-| Perfect || +200% || x3.0 +
-|}+
  
 With a Perfect Orb, a weapon with 200 base power would have 600 total power.  With a Perfect Orb, a weapon with 200 base power would have 600 total power. 
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   *Level 35 Depths of Despair - 13.90% (Exquisite)    *Level 35 Depths of Despair - 13.90% (Exquisite) 
   *Level 36 Depths of Despair - 13.99% (Exquisite)    *Level 36 Depths of Despair - 13.99% (Exquisite) 
-  *Level 37  - 14.08% (Exquisite) +  *Level 37 Dungeon of the Endless - 14.08% (Exquisite)  
 +  *Level 38 Dungeon of the Endless - ? (Exquisite)  
 +  *Level 39 Dungeon of the Endless - ? (Exquisite)  
 +  *Level 40 Mausoleum of Mirrors - ? (Exquisite)  
 +  *Level 41 Mausoleum of Mirrors - ? (Exquisite)  
 +  *Level 42  Mausoleum of Mirrors- ? (Exquisite) 
  
    
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 The chance to finding a dungeon also changes with the level of a dungeon you can find. For the first dungeon (Earth Elementals-Corporals) the base chance of finding a random dungeon is 1 in 25000 (theoretically 1 in every 25,000 kills, but definitely not guaranteed). Each Level increase lowers the chance to find one by 1/12500 (so the chance to find a Level 2 Cave is 1/37500, Level 3 is 1/50000, etc). But to help offset these lower chances, people can upgrade their Archaeology. 100% Archaeology would give someone in the Level 1 Cave area double the odds in finding a dungeon (100% = 2/25000 = 1/12500). But again, these chances are still random. You are in no way guaranteed to find more dungeons by increasing your Archaeology, you just have better odds to do so.  The chance to finding a dungeon also changes with the level of a dungeon you can find. For the first dungeon (Earth Elementals-Corporals) the base chance of finding a random dungeon is 1 in 25000 (theoretically 1 in every 25,000 kills, but definitely not guaranteed). Each Level increase lowers the chance to find one by 1/12500 (so the chance to find a Level 2 Cave is 1/37500, Level 3 is 1/50000, etc). But to help offset these lower chances, people can upgrade their Archaeology. 100% Archaeology would give someone in the Level 1 Cave area double the odds in finding a dungeon (100% = 2/25000 = 1/12500). But again, these chances are still random. You are in no way guaranteed to find more dungeons by increasing your Archaeology, you just have better odds to do so. 
-  + 
-*Level 1 Cave - 1 in 25,000  +  * Level 1 Cave - 1 in 25,000 
-*Level 2 Cave - 1 in 37,500  +  * Level 2 Cave - 1 in 37,500  
-*Level 3 Cave - 1 in 50,000  +  * Level 3 Cave - 1 in 50,000  
-*Level 4 Forest - 1 in 62,500  +  * Level 4 Forest - 1 in 62,500  
-*Level 5 Forest - 1 in 75,000  +  * Level 5 Forest - 1 in 75,000  
-*Level 6 Forest - 1 in 87,500  +  * Level 6 Forest - 1 in 87,500  
-*Level 7 Tower - 1 in 100,000  +  * Level 7 Tower - 1 in 100,000  
-*Level 8 Tower - 1 in 112,500  +  * Level 8 Tower - 1 in 112,500  
-*Level 9 Tower - 1 in 125,000  +  * Level 9 Tower - 1 in 125,000  
-*Level 10 Tomb - 1 in 137,500  +  * Level 10 Tomb - 1 in 137,500  
-*Level 11 Tomb - 1 in 150,000  +  * Level 11 Tomb - 1 in 150,000  
-*Level 12 Tomb - 1 in 162,500  +  * Level 12 Tomb - 1 in 162,500  
-*Level 13 Castle - 1 in 175,000  +  * Level 13 Castle - 1 in 175,000  
-*Level 14 Castle - 1 in 187,500  +  * Level 14 Castle - 1 in 187,500  
-*Level 15 Castle - 1 in 200,000  +  * Level 15 Castle - 1 in 200,000  
-*Level 16 - Hell Steppes - 1 in 212,500  +  * Level 16 - Hell Steppes - 1 in 212,500  
-*Level 17 - Hell Steppes - 1 in 225,000  +  * Level 17 - Hell Steppes - 1 in 225,000  
-*Level 18 - Hell Steppes - 1 in 237,500  +  * Level 18 - Hell Steppes - 1 in 237,500  
-*Level 19 - Sky Fortress - 1 in 250,000  +  * Level 19 - Sky Fortress - 1 in 250,000  
-*Level 20 - Sky Fortress - 1 in 262,500  +  * Level 20 - Sky Fortress - 1 in 262,500  
-*Level 21 - Sky Fortress - 1 in 275,000  +  * Level 21 - Sky Fortress - 1 in 275,000  
-*Level 22 - Fire Swamp - 1 in 287,500  +  * Level 22 - Fire Swamp - 1 in 287,500  
-*Level 23 - Fire Swamp - 1 in 300,000  +  * Level 23 - Fire Swamp - 1 in 300,000  
-*Level 24 - Fire Swamp - 1 in 312,500  +  * Level 24 - Fire Swamp - 1 in 312,500  
-*Level 25 - Shadow Crypt - 1 in 325,000  +  * Level 25 - Shadow Crypt - 1 in 325,000  
-*Level 26 - Shadow Crypt - 1 in 337,500  +  * Level 26 - Shadow Crypt - 1 in 337,500  
-*Level 27 - Shadow Crypt - 1 in 350,000 +  * Level 27 - Shadow Crypt - 1 in 350,000 
-*Level 28 - Balamur's Last Laboratory - 1 in 362,500  +  * Level 28 - Balamur's Last Laboratory - 1 in 362,500  
-*Level 29 - Balamur's Last Laboratory - 1 in 375,000  +  * Level 29 - Balamur's Last Laboratory - 1 in 375,000  
-*Level 30 - Balamur's Last Laboratory - 1 in 387,500  +  * Level 30 - Balamur's Last Laboratory - 1 in 387,500  
-*Level 31 - Floorboard Graveyard - 1 in 400,000  +  * Level 31 - Floorboard Graveyard - 1 in 400,000  
-*Level 32 - Floorboard Graveyard - 1 in 412,500  +  * Level 32 - Floorboard Graveyard - 1 in 412,500  
-*Level 33 - Floorboard Graveyard - 1 in 425,000  +  * Level 33 - Floorboard Graveyard - 1 in 425,000  
-*Level 34 - Depths of Despair - 1 in 437,500  +  * Level 34 - Depths of Despair - 1 in 437,500  
-*Level 35 - Depths of Despair - +  * Level 35 - Depths of Despair - 
-*Level 36 - Depths of Despair - +  * Level 36 - Depths of Despair -  
 +  * Level 37 - Dungeon of the Endless -  
 +  * Level 38 - Dungeon of the Endless -  
 +  * Level 39 - Dungeon of the Endless -  
 +  * Level 40 - Mausoleum of Mirrors -  
 +  * Level 41 - Mausoleum of Mirrors -  
 +  * Level 42 - Mausoleum of Mirrors 
  
  
Line 326: Line 221:
 The chest in a personal map can contain [[Jewelry]], an orb, tokens (up to 7), or another map (always the same you're in, so if in a map(5), you'd get a map(5)).  The chest in a personal map can contain [[Jewelry]], an orb, tokens (up to 7), or another map (always the same you're in, so if in a map(5), you'd get a map(5)). 
    
-<font color=FF0000>However, the exit room in every map level will have 80*map level of jade and a chance when looting the end chest to gain random(maplvl*10,maplvl*75) dust when looting as well!</font+<color #FF0000>However, the exit room in every map level will have 80*map level of jade and a chance when looting the end chest to gain random(maplvl*10,maplvl*75) dust when looting as well!</color
  
    
Line 343: Line 238:
 ==Sunday Double Dungeon Points== ==Sunday Double Dungeon Points==
  
-As a bonus to all players the first Sunday of each month is <font color=FF0000><big>24</big></font> hours of double Dungeon Points! Every Dungeon Point gained is doubled, including points gained by a [[Pets|Mole/Badger Mole]] and area boss contract Dungeon Points payouts. The only exception is that the Contract Bounty Hunting won't separately trigger.+As a bonus to all players the first Sunday of each month is <color #FF0000>24</color> hours of double Dungeon Points! Every Dungeon Point gained is doubled, including points gained by a [[Pets|Mole/Badger Mole]] and area boss contract Dungeon Points payouts. The only exception is that the Contract Bounty Hunting won't separately trigger.
  
 Going forwards the dates are... Going forwards the dates are...
  
-<big><u>Sunday</u></big>+**__Sunday__**
  
-<u> +====2023=== 
-===2020=== +  *May 7,2023 
-# December 6,2020+  * June 4,2023 
 +  * July 2,2023 
 +  * August 6,2023 
 +  * September 3,2023 
 +  * October 1,2023 
 +  * November 5,2023 
 +  * December 3,2023
  
-===2021=== +====2024==== 
-January 3,2021 +  January 7,2024 
-February 7,2021 +  February 4,2024 
-March 7,2021 +  March 3,2024 
-April 4,2021  +  April 7,2024 
-May 2,2021 +  May 5,2024 
-June 6,2021 +  June 2,2024 
-July 4,2021 +  July 7,2024 
-August 1,2021 +  August 4,2024 
-September 5,2021 +  September 1,2024 
-October 3,2021 +  October 6,2024 
-November 7,2021 +  November 3,2024 
-December 5,2021+  December 1,2024
  
-===2022==+====2025==== 
-# January 2,2022 +  January 5,2025 
-# February 6,2022 +  February 2,2025 
-# March 6,2022 +  March 2,2025 
-# April 3,2022 +  April 6,2025 
-# May 1,2022 +  May 4,2025 
-# June 5,2022 +  June 1,2025 
-# July 3,2022 +  July 6,2025 
-# August 7,2022 +  *August 3,2025 
-# September 4,2022 +  September 7,2025 
-# October 2,2022 +  *October 5,2025 
-# November 6,2022 +  November 2,2025 
-# December 4,2022 +  December 7,2025
- +
-===2023=== +
-# January 1,2023 +
-# February 5,2023 +
-# March 5,2023 +
-# April 2,2023 +
-# May 7,2023 +
-# June 4,2023 +
-# July 2,2023 +
-# August 6,2023 +
-# September 3,2023 +
-# October 1,2023 +
-# November 5,2023 +
-# December 3,2023 +
- +
-===2024=== +
-# January 7,2024 +
-# February 4,2024 +
-# March 3,2024 +
-# April 7,2024 +
-# May 5,2024 +
-# June 2,2024 +
-# July 7,2024 +
-# August 4,2024 +
-# September 1,2024 +
-# October 6,2024 +
-# November 3,2024 +
-# December 1,2024 +
- +
-===2025=== +
-January 5,2025 +
-February 2,2025 +
-March 2,2025 +
-April 6,2025 +
-May 4,2025 +
-June 1,2025 +
-July 6,2025 +
-August 3,2025 +
-September 7,2025 +
-October 5,2025 +
-November 2,2025 +
-December 7,2025</u>+
  
 [[#top|Back to Top]]  [[#top|Back to Top]] 
    
-[[Main Page|Back To Main Page]]  +[[Main|Back to Main Page]]
-  +
-Thank you to Mond for high area map orb chances. +
maps_dungeons_and_orbs.1683155416.txt.gz · Last modified: 2023/05/04 00:10 by nitemare