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Maps and dungeons are an integral part of Lyrania and very good for those with the heart of a treasure hunter. There are two ways to find a dungeon to explore: 1. Use a map that you find while looting the corpse of a boss you and your compatriots have defeated, 2. that you have bought off the market/ | Maps and dungeons are an integral part of Lyrania and very good for those with the heart of a treasure hunter. There are two ways to find a dungeon to explore: 1. Use a map that you find while looting the corpse of a boss you and your compatriots have defeated, 2. that you have bought off the market/ | ||
- | == Dungeon Basics == | + | ===== Dungeon Basics |
Dungeons are a grid of rooms that you will navigate to eventually find a chest. In each room, you have the chance to encounter monsters, find loot such as gems, jade, jewellery frags, enchanting dust, money or just find an empty room. Every dungeon is different, in regards to where you start, where the chest and exit are (will be the same room), or what you will find in any given room. While you are fighting your way through the dungeon, you will accumulate Dungeon Points. One point is earned for each mob that you kill. You are also awarded bonus points if you use the exit (room with the chest in the middle of the room), rather than using the " | Dungeons are a grid of rooms that you will navigate to eventually find a chest. In each room, you have the chance to encounter monsters, find loot such as gems, jade, jewellery frags, enchanting dust, money or just find an empty room. Every dungeon is different, in regards to where you start, where the chest and exit are (will be the same room), or what you will find in any given room. While you are fighting your way through the dungeon, you will accumulate Dungeon Points. One point is earned for each mob that you kill. You are also awarded bonus points if you use the exit (room with the chest in the middle of the room), rather than using the " | ||
For each room that has mobs to fight, there is 0, or a random number between 10 and 20 to kill (excluding Challenge Rooms which have more). Once you enter a room with monsters in it (when you click on an adjacent room, it will tell you whether there are mobs in it or not before entering), you will not be able to leave that room until each mob has been killed. Along with normal rooms with mobs, there are rooms that have quite a few more mobs to fight, and harder mobs as well. These are called Challenge Rooms and will be denoted by a bold, red number of how many mobs there are in the room. Challenge Room mobs are a lot higher in level than the mobs you will encounter in a normal room. And as for the number of mobs in Challenge Rooms, that is random between 50 and 80. | For each room that has mobs to fight, there is 0, or a random number between 10 and 20 to kill (excluding Challenge Rooms which have more). Once you enter a room with monsters in it (when you click on an adjacent room, it will tell you whether there are mobs in it or not before entering), you will not be able to leave that room until each mob has been killed. Along with normal rooms with mobs, there are rooms that have quite a few more mobs to fight, and harder mobs as well. These are called Challenge Rooms and will be denoted by a bold, red number of how many mobs there are in the room. Challenge Room mobs are a lot higher in level than the mobs you will encounter in a normal room. And as for the number of mobs in Challenge Rooms, that is random between 50 and 80. | ||
- | <font color=FF0000> | + | < |
Not every dungeon you encounter will have a Challenge Room, this is also randomly determined. But if you are able to find a dungeon that has 1 or more Challenge Rooms, for each one you complete, you earn another 5% bonus Dungeon Points (i.e. if the Dungeon has two Challenge Rooms and you clear both of them, that is 10% bonus Dungeon Points). Along with the Challenge Room (CR) bonuses, you can earn up to 10% bonus for clearing all the rooms in the dungeon, and up to another 10% for killing every mob. So even if you find a dungeon that has no CR's, if you go through the entire dungeon clearing each room (a room is not cleared until you have discovered everything in it) and kill every mob, you will earn up to an extra 20% Dungeon Points, as long as you click the " | Not every dungeon you encounter will have a Challenge Room, this is also randomly determined. But if you are able to find a dungeon that has 1 or more Challenge Rooms, for each one you complete, you earn another 5% bonus Dungeon Points (i.e. if the Dungeon has two Challenge Rooms and you clear both of them, that is 10% bonus Dungeon Points). Along with the Challenge Room (CR) bonuses, you can earn up to 10% bonus for clearing all the rooms in the dungeon, and up to another 10% for killing every mob. So even if you find a dungeon that has no CR's, if you go through the entire dungeon clearing each room (a room is not cleared until you have discovered everything in it) and kill every mob, you will earn up to an extra 20% Dungeon Points, as long as you click the " | ||
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If one finds themselves struggling to defeat the hordes of mobs that are standing between them and dungeon domination, one can use the handy Leave Dungeon button in the upper left as shown [https:// | If one finds themselves struggling to defeat the hordes of mobs that are standing between them and dungeon domination, one can use the handy Leave Dungeon button in the upper left as shown [https:// | ||
- | <font color=FF0000> | + | < |
In guild dungeons only, when 5% or less unfinished rooms are left, the Warp button appears. It will bring you to any rooms that are unfinished, mobs and/or unopened chests. When the map is 100% finished, the Warp button brings you to an exit room. | In guild dungeons only, when 5% or less unfinished rooms are left, the Warp button appears. It will bring you to any rooms that are unfinished, mobs and/or unopened chests. When the map is 100% finished, the Warp button brings you to an exit room. | ||
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[[#top|Back to Top]] | [[#top|Back to Top]] | ||
- | == Room rewards == | + | ==== Room rewards |
Room rewards consist of gems, jade, gold, jewellery fragments and enchanting dust. Gems, jade, gold and enchanting dust are effected by the dungeon slayer dungeon perk (see the alt text when hovering over the boost in game). | Room rewards consist of gems, jade, gold, jewellery fragments and enchanting dust. Gems, jade, gold and enchanting dust are effected by the dungeon slayer dungeon perk (see the alt text when hovering over the boost in game). | ||
- | The chance per room to gain enchanting dust is given by random(0, | + | The chance per room to gain enchanting dust is given by random(0, |
- | == Map Sizes == | + | ==== Map Sizes ==== |
- | *Map(1-2) - 3x3, 8 rooms | + | * Map(1-2) - 3x3, 8 rooms |
- | *Map(3-4) - 4x4, 15 rooms | + | * Map(3-4) - 4x4, 15 rooms |
- | *Map(5-6) - 5x5, 24 rooms | + | * Map(5-6) - 5x5, 24 rooms |
- | *Map(7-8) - 6x6, 35 rooms | + | * Map(7-8) - 6x6, 35 rooms |
- | *Map(9-10) - 7x7, 48 rooms | + | * Map(9-10) - 7x7, 48 rooms |
- | *Map(11-12) - 8x8, 63 rooms | + | * Map(11-12) - 8x8, 63 rooms |
- | *Map(13-14) - 9x9, 80 rooms | + | * Map(13-14) - 9x9, 80 rooms |
- | *Map(15-19) - 10x10, 99 rooms | + | * Map(15-19) - 10x10, 99 rooms |
- | *Map(20-24) - 11x11, 120 rooms | + | * Map(20-24) - 11x11, 120 rooms |
- | *Map(25-29) - 12x12, 143 rooms | + | * Map(25-29) - 12x12, 143 rooms |
- | *Map(30-34) - 13x13, 168 rooms | + | * Map(30-34) - 13x13, 168 rooms |
- | *Map(35-39) - 14x14, 195 rooms | + | * Map(35-39) - 14x14, 195 rooms |
- | *Map(40-44) - 15x15, 224 rooms | + | * Map(40-44) - 15x15, 224 rooms |
[[#top|Back to Top]] | [[#top|Back to Top]] | ||
- | == Difference in Map Quality/ | + | ===== Difference in Map Quality/ |
There are three kinds of maps that you can find or buy/trade: Tattered, Normal, or Detailed. All three of these kinds of maps are available for each of the nine types of dungeons: Cave, Forest, Tower, Tomb, Castle, Hell Steppes, Sky Fortress, Fire Swamp, and Shadow Crypt (easiest to hardest). The maps that you can have will be stored in your Inventory (located in the Battle drop down) until you either use them or sell/trade them. This means that you can go through those corresponding dungeons at any time, whereas you must enter a randomly-found dungeon or bypass it and continue fighting mobs/ | There are three kinds of maps that you can find or buy/trade: Tattered, Normal, or Detailed. All three of these kinds of maps are available for each of the nine types of dungeons: Cave, Forest, Tower, Tomb, Castle, Hell Steppes, Sky Fortress, Fire Swamp, and Shadow Crypt (easiest to hardest). The maps that you can have will be stored in your Inventory (located in the Battle drop down) until you either use them or sell/trade them. This means that you can go through those corresponding dungeons at any time, whereas you must enter a randomly-found dungeon or bypass it and continue fighting mobs/ | ||
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[[#top|Back to Top]] | [[#top|Back to Top]] | ||
- | == Dungeon Difficulty == | + | ==== Dungeon Difficulty |
- | Dungeon difficulty is based on two things: 1.) The number in parentheses within the name of a map, or 2.) The mob you are currently fighting and the area it is located (for randomly-found dungeons). Maps are currently numbered 1-34, with 1 being the easiest and 34 the hardest. The number in the name of a map correlates to the area you would want to be through at least halfway to use that map. The base mob in a dungeon is equally difficult to the mob halfway through its area. For example, Earth Elementals are the mob halfway through Area 1, so the normal mobs in a Level 1 dungeon (or using a Tattered Map to the Cave (1)) will be equal to an Earth Elemental, although the names of mobs in dungeons are different than mobs you quest on. There are no changes | + | Dungeon difficulty is based on two things: 1.) The number in parentheses within the name of a map, or 2.) The mob you are currently fighting and the area it is located (for randomly-found dungeons). Maps are currently numbered 1-34, with 1 being the easiest and 34 the hardest. The number in the name of a map correlates to the area you would want to be through at least halfway to use that map. The base mob in a dungeon is your current quest mob. If a quest in this area is not selected **FIll IN WHAT HAPPENS**. |
- | Challenge Room mobs have a higher level than their normal mob counterparts and are the size and strength of the last mob in the area. If you are not sure whether you can defeat the mobs in a Challenge Room for a given dungeon | + | Challenge Room mobs have a higher level than their normal mob counterparts and are the size and strength of the last mob in the area. If you are not sure whether you can defeat the mobs in a Challenge Room for a given dungeon |
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- | |||
- | === Normal Room Mobs vs. Challenge Room Mobs === | ||
- | |||
- | [[Generic Fantasy City#Mob List|Map(1)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Military Base#Mob List|Map(2)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Tokyo#Mob List|Map(3)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Elder' | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Sea Island Of Bio-Warfare Weapons#Mob List|Map(5)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Gaming Greens#Mob List|Map(6)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Deadly Urban Jungle#Mob List|Map(7)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Jurassic Nature Preserve# | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Ska Island#Mob List|Map(9)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Brochinia Castle#Mob List|Map(10)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Grocery Store Of Doom#Mob List|Map(11)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Happy Endings#Mob List|Map(12)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Villain Retirement Village#Mob List|Map(13)]]: | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Character Class Institute# | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[Dragon Mountain# | ||
- | :* (0-20 mobs) Normal Room:< | ||
- | :* (50-80 mobs) Challenge Room:< | ||
- | [[The Void#Mob List|Map(16)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[The Universe Of Terror#Mob List|Map(17)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Pussycat Palace#Mob List|Map(18)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Sci Fi Convention# | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Asgard# | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Candy Land#Mob List|Map(21)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Princess Bride#Mob List|Map(22)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Lyrania' | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Not Beyond Zebra#Mob List|Map(24)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Arrakis# | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[R' | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Lion' | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Onette# | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[ainaryL# | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Stairway To Heaven#Mob List|Map(30)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[The Serial Box#Mob List|Map(31)]]: | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | [[Lakshmi' | ||
- | :* Normal Room:< | ||
- | :* Challenge Room:< | ||
- | </ | ||
- | <font color=FF0000> | + | ===== Dungeon Points |
- | + | ||
- | [[Bosses# | + | |
- | + | ||
- | == Dungeon Points == | + | |
As mentioned above, Dungeon Points are amassed by killing mobs in each room you encounter. You earn 1 point for each mob killed. Once you are ready to leave the dungeon (whether you've cleared all the rooms and killed all the mobs or not), in the room with the chest is the " | As mentioned above, Dungeon Points are amassed by killing mobs in each room you encounter. You earn 1 point for each mob killed. Once you are ready to leave the dungeon (whether you've cleared all the rooms and killed all the mobs or not), in the room with the chest is the " | ||
- | === Dungeon Shop Purchases === | + | ===== Dungeon Shop Purchases ===== |
- | + | ||
- | * ''' | + | |
- | * ''' | + | |
- | + | ||
- | ::: <font color=FF0000> | + | |
- | * ''' | + | * **Contract Bounty Hunting** - < |
- | * ''' | + | * **Dungeon |
- | * ''' | + | |
+ | <color # | ||
+ | * **Dungeon Slayer** - <color # | ||
+ | * **Dungeon Treasure Hunter** - <color # | ||
+ | * **Tomb Raider** - <color # | ||
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There are 10 types of orbs: Poor, Decent, Fine, Quality, Flawless, Exquisite, Crystalline, | There are 10 types of orbs: Poor, Decent, Fine, Quality, Flawless, Exquisite, Crystalline, | ||
- | {| class=" | + | |
- | |- | + | ^Orb Type^Benefit^Total Multiplier^ |
- | ! Orb Type !! Benefit | + | | Poor | +20% | x1.2| |
- | |- | + | | Decent | +40% | x1.4| |
- | | Poor || +20% || x1.2 | + | | Fine | +60% | x1.6| |
- | |- | + | | Quality | +80% | x1.8| |
- | | Decent | + | | Flawless | +100% | x2.0| |
- | |- | + | | Exquisite | +120% | x2.2| |
- | | Fine || +60% || x1.6 | + | | Crystalline | +140% | x2.4| |
- | |- | + | | Prismatic | +160% | x2.6| |
- | | Quality | + | | Chromatic | +180% | x2.8| |
- | |- | + | | Perfect | +200% | x3.0| |
- | | Flawless | + | |
- | |- | + | |
- | | Exquisite | + | |
- | |- | + | |
- | | Crystalline | + | |
- | |- | + | |
- | | Prismatic | + | |
- | |- | + | |
- | | Chromatic | + | |
- | |- | + | |
- | | Perfect | + | |
- | |} | + | |
With a Perfect Orb, a weapon with 200 base power would have 600 total power. | With a Perfect Orb, a weapon with 200 base power would have 600 total power. | ||
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- | === Costs for orbs if purchasing from the Dungeon Shop === | + | ===== Costs for orbs if purchasing from the Dungeon Shop ===== |
- | *Poor Orb - 1,000 Dungeon Points | + | *Poor Orb - 1,000 Dungeon Points |
- | *Decent Orb - 3,000 Dungeon Points | + | *Decent Orb - 3,000 Dungeon Points |
- | *Fine Orb - 9,000 Dungeon Points | + | *Fine Orb - 9,000 Dungeon Points |
- | *Quality Orb - 27,000 Dungeon Points | + | *Quality Orb - 27,000 Dungeon Points |
- | *Flawless Orb - 81,000 Dungeon Points | + | *Flawless Orb - 81,000 Dungeon Points |
- | *Exquisite Orb - 243,000 Dungeon Points | + | *Exquisite Orb - 243,000 Dungeon Points |
- | *Crystalline Orb - 729,000 Dungeon Points | + | *Crystalline Orb - 729,000 Dungeon Points |
- | *Prismatic Orb - 2,187,000 Dungeon Points | + | *Prismatic Orb - 2,187,000 Dungeon Points |
- | *Chromatic Orb - 6,561,000 Dungeon Points | + | *Chromatic Orb - 6,561,000 Dungeon Points |
- | *Perfect Orb - 19,683,000 Dungeon Points | + | *Perfect Orb - 19,683,000 Dungeon Points |
A guild that has activated any Amorbs will have a discount on orbs purchased from the dungeon point shop. The discount rate is sqrt(Amorbs)/ | A guild that has activated any Amorbs will have a discount on orbs purchased from the dungeon point shop. The discount rate is sqrt(Amorbs)/ | ||
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[[#top|Back to Top]] | [[#top|Back to Top]] | ||
- | === Chances for Orbs in Dungeons === | + | ===== Chances for Orbs in Dungeons |
- | *Level 1 Cave - 20% (Poor) | + | *Level 1 Cave - 20% (Poor) |
- | *Level 2 Cave - 40% (Poor) | + | *Level 2 Cave - 40% (Poor) |
- | *Level 3 Cave - 60% (Poor) | + | *Level 3 Cave - 60% (Poor) |
- | *Level 4 Forest - 10% (Decent) | + | *Level 4 Forest - 10% (Decent) |
- | *Level 5 Forest - 20% (Decent) | + | *Level 5 Forest - 20% (Decent) |
- | *Level 6 Forest - 30% (Decent) | + | *Level 6 Forest - 30% (Decent) |
- | *Level 7 Tower - 6.67% (Fine) | + | *Level 7 Tower - 6.67% (Fine) |
- | *Level 8 Tower - 13.33% (Fine) | + | *Level 8 Tower - 13.33% (Fine) |
- | *Level 9 Tower - 20% (Fine) | + | *Level 9 Tower - 20% (Fine) |
- | *Level 10 Tomb - 5% (Quality) | + | *Level 10 Tomb - 5% (Quality) |
- | *Level 11 Tomb - 10% (Quality) | + | *Level 11 Tomb - 10% (Quality) |
- | *Level 12 Tomb - 15% (Quality) | + | *Level 12 Tomb - 15% (Quality) |
- | *Level 13 Castle - 4% (Flawless) | + | *Level 13 Castle - 4% (Flawless) |
- | *Level 14 Castle - 8% (Flawless) | + | *Level 14 Castle - 8% (Flawless) |
- | *Level 15 Castle - 12% (Flawless) | + | *Level 15 Castle - 12% (Flawless) |
- | *Level 16 Hell Steppes - 3.33% (Exquisite) | + | *Level 16 Hell Steppes - 3.33% (Exquisite) |
- | *Level 17 Hell Steppes - 6.67% (Exquisite) | + | *Level 17 Hell Steppes - 6.67% (Exquisite) |
- | *Level 18 Hell Steppes - 10% (Exquisite) | + | *Level 18 Hell Steppes - 10% (Exquisite) |
- | *Level 19 Sky Fortress - 11.36% (Exquisite) | + | *Level 19 Sky Fortress - 11.36% (Exquisite) |
- | *Level 20 Sky Fortress - 11.73% (Exquisite) | + | *Level 20 Sky Fortress - 11.73% (Exquisite) |
- | *Level 21 Sky Fortress - 12% (Exquisite) | + | *Level 21 Sky Fortress - 12% (Exquisite) |
- | *Level 22 Fire Swamp - 12.22% (Exquisite) | + | *Level 22 Fire Swamp - 12.22% (Exquisite) |
- | *Level 23 Fire Swamp - 12.41% (Exquisite) | + | *Level 23 Fire Swamp - 12.41% (Exquisite) |
- | *Level 24 Fire Swamp - 12.58% (Exquisite) | + | *Level 24 Fire Swamp - 12.58% (Exquisite) |
- | *Level 25 Shadow Crypt - 12.74% (Exquisite) | + | *Level 25 Shadow Crypt - 12.74% (Exquisite) |
- | *Level 26 Shadow Crypt - 12.88% (Exquisite) | + | *Level 26 Shadow Crypt - 12.88% (Exquisite) |
- | *Level 27 Shadow Crypt - 13.02% (Exquisite) | + | *Level 27 Shadow Crypt - 13.02% (Exquisite) |
- | *Level 28 Balamur' | + | *Level 28 Balamur' |
- | *Level 29 Balamur' | + | *Level 29 Balamur' |
- | *Level 30 Balamur' | + | *Level 30 Balamur' |
- | *Level 31 Floorboard Graveyard - 13.49% (Exquisite) | + | *Level 31 Floorboard Graveyard - 13.49% (Exquisite) |
- | *Level 32 Floorboard Graveyard - 13.60% (Exquisite) | + | *Level 32 Floorboard Graveyard - 13.60% (Exquisite) |
- | *Level 33 Floorboard Graveyard - 13.70% (Exquisite) | + | *Level 33 Floorboard Graveyard - 13.70% (Exquisite) |
- | *Level 34 Depths of Despair - 13.80% (Exquisite) | + | *Level 34 Depths of Despair - 13.80% (Exquisite) |
- | *Level 35 Depths of Despair - 13.90% (Exquisite) | + | *Level 35 Depths of Despair - 13.90% (Exquisite) |
- | *Level 36 Depths of Despair - 13.99% (Exquisite) | + | *Level 36 Depths of Despair - 13.99% (Exquisite) |
- | *Level 37 - 14.08% (Exquisite) | + | *Level 37 Dungeon of the Endless |
+ | *Level 38 Dungeon of the Endless - ? (Exquisite) | ||
+ | *Level 39 Dungeon of the Endless - ? (Exquisite) | ||
+ | *Level 40 Mausoleum of Mirrors - ? (Exquisite) | ||
+ | *Level 41 Mausoleum of Mirrors - ? (Exquisite) | ||
+ | *Level 42 Mausoleum of Mirrors- ? (Exquisite) | ||
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The chance to finding a dungeon also changes with the level of a dungeon you can find. For the first dungeon (Earth Elementals-Corporals) the base chance of finding a random dungeon is 1 in 25000 (theoretically 1 in every 25,000 kills, but definitely not guaranteed). Each Level increase lowers the chance to find one by 1/12500 (so the chance to find a Level 2 Cave is 1/37500, Level 3 is 1/50000, etc). But to help offset these lower chances, people can upgrade their Archaeology. 100% Archaeology would give someone in the Level 1 Cave area double the odds in finding a dungeon (100% = 2/25000 = 1/12500). But again, these chances are still random. You are in no way guaranteed to find more dungeons by increasing your Archaeology, | The chance to finding a dungeon also changes with the level of a dungeon you can find. For the first dungeon (Earth Elementals-Corporals) the base chance of finding a random dungeon is 1 in 25000 (theoretically 1 in every 25,000 kills, but definitely not guaranteed). Each Level increase lowers the chance to find one by 1/12500 (so the chance to find a Level 2 Cave is 1/37500, Level 3 is 1/50000, etc). But to help offset these lower chances, people can upgrade their Archaeology. 100% Archaeology would give someone in the Level 1 Cave area double the odds in finding a dungeon (100% = 2/25000 = 1/12500). But again, these chances are still random. You are in no way guaranteed to find more dungeons by increasing your Archaeology, | ||
- | + | ||
- | *Level 1 Cave - 1 in 25,000 | + | * Level 1 Cave - 1 in 25,000 |
- | *Level 2 Cave - 1 in 37,500 | + | * Level 2 Cave - 1 in 37,500 |
- | *Level 3 Cave - 1 in 50,000 | + | * Level 3 Cave - 1 in 50,000 |
- | *Level 4 Forest - 1 in 62,500 | + | * Level 4 Forest - 1 in 62,500 |
- | *Level 5 Forest - 1 in 75,000 | + | * Level 5 Forest - 1 in 75,000 |
- | *Level 6 Forest - 1 in 87,500 | + | * Level 6 Forest - 1 in 87,500 |
- | *Level 7 Tower - 1 in 100,000 | + | * Level 7 Tower - 1 in 100,000 |
- | *Level 8 Tower - 1 in 112,500 | + | * Level 8 Tower - 1 in 112,500 |
- | *Level 9 Tower - 1 in 125,000 | + | * Level 9 Tower - 1 in 125,000 |
- | *Level 10 Tomb - 1 in 137,500 | + | * Level 10 Tomb - 1 in 137,500 |
- | *Level 11 Tomb - 1 in 150,000 | + | * Level 11 Tomb - 1 in 150,000 |
- | *Level 12 Tomb - 1 in 162,500 | + | * Level 12 Tomb - 1 in 162,500 |
- | *Level 13 Castle - 1 in 175,000 | + | * Level 13 Castle - 1 in 175,000 |
- | *Level 14 Castle - 1 in 187,500 | + | * Level 14 Castle - 1 in 187,500 |
- | *Level 15 Castle - 1 in 200,000 | + | * Level 15 Castle - 1 in 200,000 |
- | *Level 16 - Hell Steppes - 1 in 212,500 | + | * Level 16 - Hell Steppes - 1 in 212,500 |
- | *Level 17 - Hell Steppes - 1 in 225,000 | + | * Level 17 - Hell Steppes - 1 in 225,000 |
- | *Level 18 - Hell Steppes - 1 in 237,500 | + | * Level 18 - Hell Steppes - 1 in 237,500 |
- | *Level 19 - Sky Fortress - 1 in 250,000 | + | * Level 19 - Sky Fortress - 1 in 250,000 |
- | *Level 20 - Sky Fortress - 1 in 262,500 | + | * Level 20 - Sky Fortress - 1 in 262,500 |
- | *Level 21 - Sky Fortress - 1 in 275,000 | + | * Level 21 - Sky Fortress - 1 in 275,000 |
- | *Level 22 - Fire Swamp - 1 in 287,500 | + | * Level 22 - Fire Swamp - 1 in 287,500 |
- | *Level 23 - Fire Swamp - 1 in 300,000 | + | * Level 23 - Fire Swamp - 1 in 300,000 |
- | *Level 24 - Fire Swamp - 1 in 312,500 | + | * Level 24 - Fire Swamp - 1 in 312,500 |
- | *Level 25 - Shadow Crypt - 1 in 325,000 | + | * Level 25 - Shadow Crypt - 1 in 325,000 |
- | *Level 26 - Shadow Crypt - 1 in 337,500 | + | * Level 26 - Shadow Crypt - 1 in 337,500 |
- | *Level 27 - Shadow Crypt - 1 in 350,000 | + | * Level 27 - Shadow Crypt - 1 in 350,000 |
- | *Level 28 - Balamur' | + | * Level 28 - Balamur' |
- | *Level 29 - Balamur' | + | * Level 29 - Balamur' |
- | *Level 30 - Balamur' | + | * Level 30 - Balamur' |
- | *Level 31 - Floorboard Graveyard - 1 in 400,000 | + | * Level 31 - Floorboard Graveyard - 1 in 400,000 |
- | *Level 32 - Floorboard Graveyard - 1 in 412,500 | + | * Level 32 - Floorboard Graveyard - 1 in 412,500 |
- | *Level 33 - Floorboard Graveyard - 1 in 425,000 | + | * Level 33 - Floorboard Graveyard - 1 in 425,000 |
- | *Level 34 - Depths of Despair - 1 in 437,500 | + | * Level 34 - Depths of Despair - 1 in 437,500 |
- | *Level 35 - Depths of Despair - | + | * Level 35 - Depths of Despair - |
- | *Level 36 - Depths of Despair - | + | * Level 36 - Depths of Despair |
+ | * Level 37 - Dungeon of the Endless - | ||
+ | * Level 38 - Dungeon of the Endless - | ||
+ | * Level 39 - Dungeon of the Endless - | ||
+ | * Level 40 - Mausoleum of Mirrors - | ||
+ | * Level 41 - Mausoleum of Mirrors - | ||
+ | * Level 42 - Mausoleum of Mirrors | ||
Line 330: | Line 221: | ||
The chest in a personal map can contain [[Jewelry]], | The chest in a personal map can contain [[Jewelry]], | ||
- | <font color=FF0000> | + | < |
Line 347: | Line 238: | ||
==Sunday Double Dungeon Points== | ==Sunday Double Dungeon Points== | ||
- | As a bonus to all players the first Sunday of each month is <font color=FF0000><big>24</big></ | + | As a bonus to all players the first Sunday of each month is < |
Going forwards the dates are... | Going forwards the dates are... | ||
- | < | + | **__Sunday__** |
- | <u> | + | ====2023=== |
- | ===2020=== | + | *May 7,2023 |
- | # December | + | * June 4,2023 |
+ | * July 2,2023 | ||
+ | * August | ||
+ | * September 3,2023 | ||
+ | * October 1,2023 | ||
+ | * November 5,2023 | ||
+ | * December 3,2023 | ||
- | ===2021=== | + | ====2024==== |
- | # January | + | |
- | # February | + | |
- | # March 7,2021 | + | |
- | # April 4,2021 | + | |
- | # May 2,2021 | + | |
- | # June 6,2021 | + | |
- | # July 4,2021 | + | |
- | # August | + | |
- | # September | + | |
- | # October | + | |
- | # November | + | |
- | # December | + | |
- | ===2022=== | + | ====2025==== |
- | # January 2,2022 | + | |
- | # February 6,2022 | + | |
- | # March 6,2022 | + | |
- | # April 3,2022 | + | |
- | # May 1,2022 | + | |
- | # June 5,2022 | + | |
- | # July 3,2022 | + | |
- | # August 7,2022 | + | *August 3,2025 |
- | # September 4,2022 | + | |
- | # October 2,2022 | + | *October 5,2025 |
- | # November 6,2022 | + | |
- | # December 4,2022 | + | |
- | + | ||
- | ===2023=== | + | |
- | # January 1,2023 | + | |
- | # February 5,2023 | + | |
- | # March 5,2023 | + | |
- | # April 2,2023 | + | |
- | # May 7,2023 | + | |
- | # June 4,2023 | + | |
- | # July 2,2023 | + | |
- | # August 6,2023 | + | |
- | # September 3,2023 | + | |
- | # October 1,2023 | + | |
- | # November 5,2023 | + | |
- | # December 3,2023 | + | |
- | + | ||
- | ===2024=== | + | |
- | # January 7,2024 | + | |
- | # February 4,2024 | + | |
- | # March 3,2024 | + | |
- | # April 7,2024 | + | |
- | # May 5,2024 | + | |
- | # June 2,2024 | + | |
- | # July 7,2024 | + | |
- | # August 4,2024 | + | |
- | # September 1,2024 | + | |
- | # October 6,2024 | + | |
- | # November 3,2024 | + | |
- | # December 1,2024 | + | |
- | + | ||
- | ===2025=== | + | |
- | # January 5,2025 | + | |
- | # February 2,2025 | + | |
- | # March 2,2025 | + | |
- | # April 6,2025 | + | |
- | # May 4,2025 | + | |
- | # June 1,2025 | + | |
- | # July 6,2025 | + | |
- | # August 3,2025 | + | |
- | # September 7,2025 | + | |
- | # October 5,2025 | + | |
- | # November 2,2025 | + | |
- | # December 7,2025</u> | + | |
[[#top|Back to Top]] | [[#top|Back to Top]] | ||
- | [[Main | + | [[Main|Back |
- | + | ||
- | Thank you to Mond for high area map orb chances. | + |