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keith_s_housing_guide [2023/08/31 18:39] – syxx | keith_s_housing_guide [2023/10/17 19:07] (current) – syxx | ||
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Bonuses that do <fc # | Bonuses that do <fc # | ||
- | Beds | + | * Beds |
- | Items in a Cellar/ | + | |
- | Items in a Garden/ | + | |
- | Items in a Dungeon | + | |
- | Just one Fireplace in any amount of Lounges | + | |
- | Hourglass is an exception in that you are allowed TWO (but only one in each Kitchen) | + | |
== FAQ10 == | == FAQ10 == | ||
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== House Rooms == | == House Rooms == | ||
- | | [[# | + | | [[# |
- | | [[#Dining Room|Dining Room]] || [[# | + | | [[#Dining Room|Dining Room]] || [[# |
- | | [[# | + | | [[# |
- | | [[# | + | | [[# |
[[#Top|Back to Top]] | [[#Top|Back to Top]] | ||
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- | <div id=" | + | == Explanation |
Let's say a Foundation gives 25 building experience points, a Sign 50, and an Alarm Clock 20. Notice the resources required aren't considered, neither is job time length. However, the level of the item acts as a multiplier, which is especially obvious once one can use the Workbench. Now that Alarm Clock is worth 60 building experience points on a Workbench (since the Alarm Clock is level 3). Keep in mind, this is a rough way it works and the numbers used are just for illustration of principle purposes. | Let's say a Foundation gives 25 building experience points, a Sign 50, and an Alarm Clock 20. Notice the resources required aren't considered, neither is job time length. However, the level of the item acts as a multiplier, which is especially obvious once one can use the Workbench. Now that Alarm Clock is worth 60 building experience points on a Workbench (since the Alarm Clock is level 3). Keep in mind, this is a rough way it works and the numbers used are just for illustration of principle purposes. |