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High in the mountains outside Ainarly City, there lies a temple full of very greedy monks. I suppose I shouldn' | High in the mountains outside Ainarly City, there lies a temple full of very greedy monks. I suppose I shouldn' | ||
As you become more learned in a specific area of the Jade arts, it will cost more and more for the monks to teach you what they know. Each art starts at 5 jade for the first skill level, and each corresponding skill level will cost an additional 5 jade. So the second skill upgrade for a given jadeskill will cost 10 jade, 15 jade for the third, and so on. | As you become more learned in a specific area of the Jade arts, it will cost more and more for the monks to teach you what they know. Each art starts at 5 jade for the first skill level, and each corresponding skill level will cost an additional 5 jade. So the second skill upgrade for a given jadeskill will cost 10 jade, 15 jade for the third, and so on. | ||
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- | == Archaeology == | + | ===== Archaeology |
Archaeology is the study of finding random, hidden dungeons through the lands of Lyrania. The monks of the Jade Temple will help hone your skill in finding the dungeons hidden all over Lyrania if you train this discipline. As you travel to different parts of Lyrania, dungeons may be naturally easier or harder to find. Your chances in finding these hidden locations is completely dependent on where you happen to be, or how difficult the mobs are you are questing on. To read more information on your chances to find a dungeon, [[Maps, | Archaeology is the study of finding random, hidden dungeons through the lands of Lyrania. The monks of the Jade Temple will help hone your skill in finding the dungeons hidden all over Lyrania if you train this discipline. As you travel to different parts of Lyrania, dungeons may be naturally easier or harder to find. Your chances in finding these hidden locations is completely dependent on where you happen to be, or how difficult the mobs are you are questing on. To read more information on your chances to find a dungeon, [[Maps, | ||
You also have a chance to find a random sized guild map. | You also have a chance to find a random sized guild map. | ||
- | == Critical Hit Chance == | + | ===== Critical Hit Chance |
Critical Hit Chance is the study of pinpoint precision with attacks to vital locations on an enemy. As you enhance your ability with this jadeskill, you raise the chance that you will strike a critical blow against a mob or boss, causing more damage than a normal attack. The additional damage caused by a critical attack is a base of 50% extra damage, but that can be increased through the Critical Hit Damage skill (see below). As Critical Hit Chance is measured in a percent, it is easy to determine your statistical chance to land one of these coveted blows. At 50% Critical Chance, your odds of hitting your opponent for additional damage is theoretically 1 in 2. This is, of course, not guaranteed, but merely stating the chance. | Critical Hit Chance is the study of pinpoint precision with attacks to vital locations on an enemy. As you enhance your ability with this jadeskill, you raise the chance that you will strike a critical blow against a mob or boss, causing more damage than a normal attack. The additional damage caused by a critical attack is a base of 50% extra damage, but that can be increased through the Critical Hit Damage skill (see below). As Critical Hit Chance is measured in a percent, it is easy to determine your statistical chance to land one of these coveted blows. At 50% Critical Chance, your odds of hitting your opponent for additional damage is theoretically 1 in 2. This is, of course, not guaranteed, but merely stating the chance. | ||
- | == Critical Hit Damage == | + | ===== Critical Hit Damage |
Critical Hit Damage is the study of additional damage to a critical hit through either more force or a more potent strike to a vital area on an enemy. Each Lyranian has a base damage of 50% extra attack power if landing a critical blow. But the strength and prowess of a critical hit can cause even more damage if one enhances their natural abilities in this skill. At the base 50% Critical Hit Damage, one does damage at a 1.5x amount than a normal strike. If Critical Hit Damage is increased to 100%, one would increase their damage to that of 2x normal. | Critical Hit Damage is the study of additional damage to a critical hit through either more force or a more potent strike to a vital area on an enemy. Each Lyranian has a base damage of 50% extra attack power if landing a critical blow. But the strength and prowess of a critical hit can cause even more damage if one enhances their natural abilities in this skill. At the base 50% Critical Hit Damage, one does damage at a 1.5x amount than a normal strike. If Critical Hit Damage is increased to 100%, one would increase their damage to that of 2x normal. | ||
- | == E-peen == | + | ===== E-peen |
E-peen is the study of growing one's electronically-manifested penis to show the internet world how incredibly awesome they are. Personally, I think the monks are just being complete jadewhores in teaching this to others, but that's just my opinion. If one desires to puff out their chest and slap their ginormous e-peen on the table and cause it to nearly crash at the sheer might and girth of it, be my guest. As one astute Lyranian pointed out, E-peen is measured in inches and the longer one's e-peen is, the more incredible and better at everything that person is said to be. | E-peen is the study of growing one's electronically-manifested penis to show the internet world how incredibly awesome they are. Personally, I think the monks are just being complete jadewhores in teaching this to others, but that's just my opinion. If one desires to puff out their chest and slap their ginormous e-peen on the table and cause it to nearly crash at the sheer might and girth of it, be my guest. As one astute Lyranian pointed out, E-peen is measured in inches and the longer one's e-peen is, the more incredible and better at everything that person is said to be. | ||
- | == Heroism == | + | ===== Heroism |
Heroism is the study of strength against the bosses of Lyrania. For both bosses that attempt to terrorize the cities and villages on a regular basis as well as bosses that are summoned and trapped for guilds to unleash their fury upon, Heroism allows one to increase their attack strength and defense against either type of boss. With the increase in Heroism, you will be able to cause more damage to bosses than normal, as well as take less damage than one usually would. Along with that, it also increases the chance that you will land a status-altering blow against an area boss, which can lower its accuracy in hitting fighters, lower its defenses, etc. There is a very small chance during an area boss fight that you can receive a free boost to your Heroism. You will see the message "You spot a flaw in the <area boss name>' | Heroism is the study of strength against the bosses of Lyrania. For both bosses that attempt to terrorize the cities and villages on a regular basis as well as bosses that are summoned and trapped for guilds to unleash their fury upon, Heroism allows one to increase their attack strength and defense against either type of boss. With the increase in Heroism, you will be able to cause more damage to bosses than normal, as well as take less damage than one usually would. Along with that, it also increases the chance that you will land a status-altering blow against an area boss, which can lower its accuracy in hitting fighters, lower its defenses, etc. There is a very small chance during an area boss fight that you can receive a free boost to your Heroism. You will see the message "You spot a flaw in the <area boss name>' | ||
- | == Jade God == | + | ===== Jade God ===== |
A player can now kneel before the statue of the Jade God, place some jade at its feet, and hope to gain the god's attention and start a jade rain. To start the rain, a player needs to make sure the amount of Bonus Jade reaches at least 1000. Whatever amount is donated, there is a 50% bonus given to the jade portion of the pot. Type /pot to see how much is currently in it. | A player can now kneel before the statue of the Jade God, place some jade at its feet, and hope to gain the god's attention and start a jade rain. To start the rain, a player needs to make sure the amount of Bonus Jade reaches at least 1000. Whatever amount is donated, there is a 50% bonus given to the jade portion of the pot. Type /pot to see how much is currently in it. | ||
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A player would need to donate 295 jade to trigger the rain. The Jade in the pot would increase to 92,832 (the 50% bonus). | A player would need to donate 295 jade to trigger the rain. The Jade in the pot would increase to 92,832 (the 50% bonus). | ||
- | === Jade Rain Trigger Amounts === | + | ===== Jade Rain Trigger Amounts |
- | # 1 = Infinitesimal | + | *1 = Infinitesimal |
- | # 2-19 = Measly | + | *2-19 = Measly |
- | # 20-29 = Minuscule | + | *20-29 = Minuscule |
- | # 30-39 = Miniature | + | *30-39 = Miniature |
- | # 40-49 = Teensy | + | *40-49 = Teensy |
- | # 50-69 = Scanty | + | *50-69 = Scanty |
- | # 70-99 = Puny | + | *70-99 = Puny |
- | # 100-249 = Skimpy | + | *100-249 = Skimpy |
- | # 250-499 = Paltry | + | *250-499 = Paltry |
- | # 500-999 = Meager | + | *500-999 = Meager |
- | # 1,000-1,999 = Little | + | *1,000-1,999 = Little |
- | # 2,000-4,999 = Petite | + | *2,000-4,999 = Petite |
- | # 5,000-9,999 = Small | + | *5,000-9,999 = Small |
- | # 10, | + | *10, |
- | # 13, | + | *13, |
- | # 20, | + | *20, |
- | # 40, | + | *40, |
- | # 50, | + | *50, |
- | # 60, | + | *60, |
- | # 75, | + | *75, |
- | # 100, | + | *100, |
- | # 200, | + | *200, |
- | # 500, | + | *500, |
- | # 1,000,000+ = Gigantonormus | + | *1,000,000+ = Gigantonormus |
For all the joy and splendor that the Jade God bestows upon the hankering masses, there lies a darker reality of what he demands in return. We like to think of it as ' | For all the joy and splendor that the Jade God bestows upon the hankering masses, there lies a darker reality of what he demands in return. We like to think of it as ' | ||
- | == Jewelcrafting == | + | ===== Jewelcrafting |
Jewelcrafting is the study of efficient jade-usage in crafting jewelry. It is only natural that the monks of the Jade Temple would train others in a skill to prevent large loss or use of their precious jade. As you become more fluent in the ways of Jewelcrafting, | Jewelcrafting is the study of efficient jade-usage in crafting jewelry. It is only natural that the monks of the Jade Temple would train others in a skill to prevent large loss or use of their precious jade. As you become more fluent in the ways of Jewelcrafting, | ||
- | == Leadership == | + | ===== Leadership |
Leadership is the study of instilling the optimum morale into and getting the highest efficiency out of employed Tradeskill workers. Increasing your Leadership will allow you to pay your workers less for their work on the farm, or in the mines, or wherever you may be sending them. At 100% Leadership, your costs are halved from what they would normally be without any Leadership skill. At 200% the costs drop to 1/3, 300% they are 1/4, etc. | Leadership is the study of instilling the optimum morale into and getting the highest efficiency out of employed Tradeskill workers. Increasing your Leadership will allow you to pay your workers less for their work on the farm, or in the mines, or wherever you may be sending them. At 100% Leadership, your costs are halved from what they would normally be without any Leadership skill. At 200% the costs drop to 1/3, 300% they are 1/4, etc. | ||
- | == Serendipity == | + | ===== Serendipity |
Serendipity is the study of how [[Tradeskills|Tradeskills]] work. Investing in this skill will increase your chances of finding reagents (Potion ingredients, | Serendipity is the study of how [[Tradeskills|Tradeskills]] work. Investing in this skill will increase your chances of finding reagents (Potion ingredients, | ||
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