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- Amorb - If the guild has any mystery orbs in their inventory, they can be converted into Amorbs at a cost of [(200 GDP * Amorbs currently owned) + 200]. | - Amorb - If the guild has any mystery orbs in their inventory, they can be converted into Amorbs at a cost of [(200 GDP * Amorbs currently owned) + 200]. | ||
- | - Guild Inks - 10,000 Guild Dungeon Points. Allows the coloring of guild map squares by the guild members who don't already have [[HousingColoured Inks|Coloured Inks]] at their disposal. | + | - Guild Inks - 10,000 Guild Dungeon Points. Allows the coloring of guild map squares by the guild members who don't already have [[list_of_item_locations|Coloured Inks]] at their disposal. |
- Laboratory - 50,000 Guild Dungeon Points (can only buy one, and must have at least one Laboratory Plans). | - Laboratory - 50,000 Guild Dungeon Points (can only buy one, and must have at least one Laboratory Plans). | ||
- Until you have built a Laboratory all the members of the guild will earn only ONE Research Point for each round they land at least one successful hit (multiple hits and/or CRITS don't get extra Research Points) on the guild boss. After being built, the amount of Research Points awarded goes from 1 to 5. | - Until you have built a Laboratory all the members of the guild will earn only ONE Research Point for each round they land at least one successful hit (multiple hits and/or CRITS don't get extra Research Points) on the guild boss. After being built, the amount of Research Points awarded goes from 1 to 5. |