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crafting [2023/05/04 00:51] nitemarecrafting [2023/05/04 01:01] (current) nitemare
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 The ratio of stats out will reflect the gems added regardless of what does and doesn't succeed. Each successful gem will provide 5 stat points to its type, which is then put through 2 modifiers:  The ratio of stats out will reflect the gems added regardless of what does and doesn't succeed. Each successful gem will provide 5 stat points to its type, which is then put through 2 modifiers: 
    
-Item type modifierSome items give a small bonus to specific stats. The better items, however, give this bonus to all stats equally.  +  *''Item type modifier:'' Some items give a small bonus to specific stats. The better items, however, give this bonus to all stats equally.  
-+/- 5% modifierAfter everything else is calculated, the result is put through a +/- 5% randomizer. +  *''+/- 5% modifier:'' After everything else is calculated, the result is put through a +/- 5% randomizer. 
    
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 This is hardly a certain process, though you still have a decent chance of success. The rates of success and failure are:  This is hardly a certain process, though you still have a decent chance of success. The rates of success and failure are: 
    
-  *''60% <font color=FF0000>failure</font>'' - the second piece of jewelry is destroyed.  +  *60% <color #FF0000>failure</color> - the second piece of jewelry is destroyed.  
-  *''35% <font color=008000>success</font>'' - the two pieces combine and you now have an item with raised stats.  +  *35% <color #008000>success</color> - the two pieces combine and you now have an item with raised stats.  
-  *''5% <font color=8B0000>catastrophic failure</font>'' - both items that you are trying to Smoosh are destroyed. Bummer. +  *5% <color #8B0000>catastrophic failure</color> - both items that you are trying to Smoosh are destroyed. Bummer. 
  
-Each 1% of Jewelcrafting increases the success rate by .01%, and decreases the failure rate by .01%. This caps at 5000% Jewelcrafting, leaving a <font color=FF0000>15% failure</font> rate.+Each 1% of Jewelcrafting increases the success rate by .01%, and decreases the failure rate by .01%. This caps at 5000% Jewelcrafting, leaving a <color #FF0000>15% failure</color> rate.
    
 There is a more positive bit of news. The higher your [[Jade Temple|Jewelcrafting]], the higher the chance of successfully combining the two pieces will be. Lastly, and this isn't positive, if one Smooshes items with negative stats, such as A Hole In Your Head with another, you increase the amount of negative.  There is a more positive bit of news. The higher your [[Jade Temple|Jewelcrafting]], the higher the chance of successfully combining the two pieces will be. Lastly, and this isn't positive, if one Smooshes items with negative stats, such as A Hole In Your Head with another, you increase the amount of negative. 
  
    
-<font color=FF0000>Note: when successful, you will gain between 2.5% and 7.5% of the second item's stats.</font+<color FF0000>Note: when successful, you will gain between 2.5% and 7.5% of the second item's stats.</color
    
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crafting.1683157906.txt.gz · Last modified: 2023/05/04 00:51 by nitemare