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crafting [2023/05/04 00:51] – nitemare | crafting [2023/05/04 01:01] (current) – nitemare |
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The ratio of stats out will reflect the gems added regardless of what does and doesn't succeed. Each successful gem will provide 5 stat points to its type, which is then put through 2 modifiers: | The ratio of stats out will reflect the gems added regardless of what does and doesn't succeed. Each successful gem will provide 5 stat points to its type, which is then put through 2 modifiers: |
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# Item type modifier. Some items give a small bonus to specific stats. The better items, however, give this bonus to all stats equally. | *''Item type modifier:'' Some items give a small bonus to specific stats. The better items, however, give this bonus to all stats equally. |
# +/- 5% modifier. After everything else is calculated, the result is put through a +/- 5% randomizer. | *''+/- 5% modifier:'' After everything else is calculated, the result is put through a +/- 5% randomizer. |
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This is hardly a certain process, though you still have a decent chance of success. The rates of success and failure are: | This is hardly a certain process, though you still have a decent chance of success. The rates of success and failure are: |
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*''60% <font color=FF0000>failure</font>'' - the second piece of jewelry is destroyed. | *60% <color #FF0000>failure</color> - the second piece of jewelry is destroyed. |
*''35% <font color=008000>success</font>'' - the two pieces combine and you now have an item with raised stats. | *35% <color #008000>success</color> - the two pieces combine and you now have an item with raised stats. |
*''5% <font color=8B0000>catastrophic failure</font>'' - both items that you are trying to Smoosh are destroyed. Bummer. | *5% <color #8B0000>catastrophic failure</color> - both items that you are trying to Smoosh are destroyed. Bummer. |
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Each 1% of Jewelcrafting increases the success rate by .01%, and decreases the failure rate by .01%. This caps at 5000% Jewelcrafting, leaving a <font color=FF0000>15% failure</font> rate. | Each 1% of Jewelcrafting increases the success rate by .01%, and decreases the failure rate by .01%. This caps at 5000% Jewelcrafting, leaving a <color #FF0000>15% failure</color> rate. |
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There is a more positive bit of news. The higher your [[Jade Temple|Jewelcrafting]], the higher the chance of successfully combining the two pieces will be. Lastly, and this isn't positive, if one Smooshes items with negative stats, such as A Hole In Your Head with another, you increase the amount of negative. | There is a more positive bit of news. The higher your [[Jade Temple|Jewelcrafting]], the higher the chance of successfully combining the two pieces will be. Lastly, and this isn't positive, if one Smooshes items with negative stats, such as A Hole In Your Head with another, you increase the amount of negative. |
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<font color=FF0000>Note: when successful, you will gain between 2.5% and 7.5% of the second item's stats.</font> | <color FF0000>Note: when successful, you will gain between 2.5% and 7.5% of the second item's stats.</color> |
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