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crafting [2023/05/04 00:28] – nitemare | crafting [2023/05/04 01:01] (current) – nitemare | ||
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When crafting Jewellery, the first choice the player must make is what type of item they wish to craft. In order of size, these are: | When crafting Jewellery, the first choice the player must make is what type of item they wish to craft. In order of size, these are: | ||
- | # ''' | + | * '' |
- | # ''' | + | |
- | # ''' | + | |
- | # ''' | + | |
- | # ''' | + | |
The size of the item loosely relates to the Base jade cost. When adding gems to an item, it is important to remember that a larger item will accept more gems easily than a smaller item. for example, a ring will generally accept 3 gems with no losses, but as you add more gems beyond this amount there is an increasing chance that the gem will fail to be added to the item and will be lost. If a player wishes to use excessive amounts of gems to create an item, it is recommended they do so with a crown. Do note, however, that due to the way crafting works, going a long way beyond the 'soft cap' for an item will generally be a bigger gamble. to give an example: | The size of the item loosely relates to the Base jade cost. When adding gems to an item, it is important to remember that a larger item will accept more gems easily than a smaller item. for example, a ring will generally accept 3 gems with no losses, but as you add more gems beyond this amount there is an increasing chance that the gem will fail to be added to the item and will be lost. If a player wishes to use excessive amounts of gems to create an item, it is recommended they do so with a crown. Do note, however, that due to the way crafting works, going a long way beyond the 'soft cap' for an item will generally be a bigger gamble. to give an example: | ||
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The ratio of stats out will reflect the gems added regardless of what does and doesn' | The ratio of stats out will reflect the gems added regardless of what does and doesn' | ||
- | # Item type modifier. Some items give a small bonus to specific stats. The better items, however, give this bonus to all stats equally. | + | *'' |
- | # +/- 5% modifier. After everything else is calculated, the result is put through a +/- 5% randomizer. | + | |
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- | == Formula For Destroying Jewelry == | + | ===== Formula For Destroying Jewelry |
The formula for how much jade and how many of each gem you receive when destroying a piece of jewelry is as follows: | The formula for how much jade and how many of each gem you receive when destroying a piece of jewelry is as follows: | ||
- | Base jade required to craft type of jewelry + Sum of total stats in the piece of jewelry = Amount of Jade<br /> | + | Base jade required to craft type of jewelry + Sum of total stats in the piece of jewelry = Amount of Jade |
- | Amount of Health / 10 = Number of Diamonds (rounded down)<br /> | + | Amount of Health / 10 = Number of Diamonds (rounded down) |
- | Amount of Attack / 10 = Number of Sapphires (rounded down)<br /> | + | Amount of Attack / 10 = Number of Sapphires (rounded down) |
- | Amount of Defence / 10 = Number of Rubies (rounded down)<br /> | + | Amount of Defence / 10 = Number of Rubies (rounded down) |
- | Amount of Accuracy / 10 = Number of Emeralds (rounded down)<br /> | + | Amount of Accuracy / 10 = Number of Emeralds (rounded down) |
- | Amount of Evasion / 10 = Number of Opals (rounded down)<br /> | + | Amount of Evasion / 10 = Number of Opals (rounded down) |
The base amounts of jade required to craft each type of jewelry are as follows: | The base amounts of jade required to craft each type of jewelry are as follows: | ||
- | # ''' | + | *'' |
- | # ''' | + | *'' |
- | # ''' | + | *'' |
- | # ''' | + | *'' |
- | # ''' | + | *'' |
So for example, if you have a Bright Purple Crown with 120 Health, 100 Attack, and 98 Defence, it would fit into the formula like so: | So for example, if you have a Bright Purple Crown with 120 Health, 100 Attack, and 98 Defence, it would fit into the formula like so: | ||
- | 200 (Base jade required for a crown) + 318 (Sum of total stats) = 518 jade received for destroying<br /> | + | 200 (Base jade required for a crown) + 318 (Sum of total stats) = 518 jade received for destroying |
- | 120 (Amount of Health) / 10 = 12 Diamonds received<br /> | + | 120 (Amount of Health) / 10 = 12 Diamonds received |
- | 100 (Amount of Attack) / 10 = 10 Sapphires received< | + | 100 (Amount of Attack) / 10 = 10 Sapphires received< |
- | 98 (Amount of Defence) / 10 = 9 Rubies received (rounded down from 9.8)<br /> | + | 98 (Amount of Defence) / 10 = 9 Rubies received (rounded down from 9.8) |
Also, the pieces of jewelry that have negative stats (from bosses) are taking those negative numbers into account for figuring out jade. For example, the Crown of Death is -40 Health, +220 Attack. The falls into the formula like so: | Also, the pieces of jewelry that have negative stats (from bosses) are taking those negative numbers into account for figuring out jade. For example, the Crown of Death is -40 Health, +220 Attack. The falls into the formula like so: | ||
- | 200 (Base jade required for a crown) + 180 (Sum of total stats, 220 + -40) = 380 jade received for destroying<br /> | + | 200 (Base jade required for a crown) + 180 (Sum of total stats, 220 + -40) = 380 jade received for destroying |
- | -40 (Amount of Health) / 10 = 0 Diamonds received (you cannot receive, or basically lose gems from a negative amount)<br /> | + | -40 (Amount of Health) / 10 = 0 Diamonds received (you cannot receive, or basically lose gems from a negative amount) |
220 (Amount of Attack) / 10 = 22 Sapphires | 220 (Amount of Attack) / 10 = 22 Sapphires | ||
[[#Top|Back To Top]] | [[#Top|Back To Top]] | ||
- | == Smoosh == | + | ===== Smoosh |
You've come to the limit of badass jewelry, yet you feel you need some more points in one of your five stats. One can try crafting the most bodacious piece of jewelry ever, or for the brave, one can try their hand at Smoosh. Smoosh is a simple process where you take one piece of jewelry and jam another into it. Or maybe utter some magical words, like ' | You've come to the limit of badass jewelry, yet you feel you need some more points in one of your five stats. One can try crafting the most bodacious piece of jewelry ever, or for the brave, one can try their hand at Smoosh. Smoosh is a simple process where you take one piece of jewelry and jam another into it. Or maybe utter some magical words, like ' | ||
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Now that you know this option exists, let's talk about how it works. Go to your Inventory, Jewellery section, and scroll down to where the unequipped items are. By each piece you will see [Link] [Equip] [Destroy] [Smoosh]. Click [Smoosh] and you will be brought to another screen with a drop-down menu. If you are able to Smoosh. The drop-down menu will list all the other pieces of unequipped jewelry that you are able to attempt to put together. You will find that you can Smoosh different jewelry types together, such as a ring with bracers, an earring with a crown, etc. You can also Smoosh together crafted items with non-crafted ones or with each other. However, there is a limit to combining items, and that is that only items within certain ranges of total stats can be Smooshed. The ranges are: | Now that you know this option exists, let's talk about how it works. Go to your Inventory, Jewellery section, and scroll down to where the unequipped items are. By each piece you will see [Link] [Equip] [Destroy] [Smoosh]. Click [Smoosh] and you will be brought to another screen with a drop-down menu. If you are able to Smoosh. The drop-down menu will list all the other pieces of unequipped jewelry that you are able to attempt to put together. You will find that you can Smoosh different jewelry types together, such as a ring with bracers, an earring with a crown, etc. You can also Smoosh together crafted items with non-crafted ones or with each other. However, there is a limit to combining items, and that is that only items within certain ranges of total stats can be Smooshed. The ranges are: | ||
- | # 1-200 | + | *1-200 |
- | # 201-400 | + | *201-400 |
- | # 401-600 | + | *401-600 |
- | # 601-800 | + | *601-800 |
- | # 801-1000 | + | *801-1000 |
- | # 1001-1200 | + | *1001-1200 |
- | # 1201-1400 | + | *1201-1400 |
- | #: etc. | + | *: etc. |
ex: You have a crown with 1201 stats and a necklace with 1348. They can be smooshed together (in either order) | ex: You have a crown with 1201 stats and a necklace with 1348. They can be smooshed together (in either order) | ||
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This is hardly a certain process, though you still have a decent chance of success. The rates of success and failure are: | This is hardly a certain process, though you still have a decent chance of success. The rates of success and failure are: | ||
- | # ''' | + | *60% < |
- | # ''' | + | *35% < |
- | # ''' | + | *5% < |
- | Each 1% of Jewelcrafting increases the success rate by .01%, and decreases the failure rate by .01%. This caps at 5000% Jewelcrafting, | + | Each 1% of Jewelcrafting increases the success rate by .01%, and decreases the failure rate by .01%. This caps at 5000% Jewelcrafting, |
There is a more positive bit of news. The higher your [[Jade Temple|Jewelcrafting]], | There is a more positive bit of news. The higher your [[Jade Temple|Jewelcrafting]], | ||
- | <font color=FF0000> | + | <color FF0000> |
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