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bosses [2023/05/03 21:20] nitemarebosses [2023/05/04 07:04] (current) – [Boss Globals] nitemare
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-Throughout Lyrania, there are villages that just seem to draw the wrong kind of attention. Every two hours, a large monster appears to wreak havoc on the villagers and if unopposed will leave shortly thereafter, laughing to itself with armfuls or bagfuls of incredible loot and an abundance of money. Getting sick and tired of constantly having to rebuild their homes and shops, the villagers decided to strike back and offer rewards to mercenaries that came to save them from the continued onslaughts. Brave warriors from all across Lyrania can travel to their nearest village to sign up in the fight against these annoying bosses. +Throughout Lyrania, there are villages that just seem to draw the wrong kind of attention. Every two hours, a large monster appears to wreak havoc on the villagers and if unopposed will leave shortly thereafter, laughing to itself with armfuls or bagfulls of incredible loot and an abundance of money. Getting sick and tired of constantly having to rebuild their homes and shops, the villagers decided to strike back and offer rewards to mercenaries that came to save them from the continued onslaughts. Brave warriors from all across Lyrania can travel to their nearest village to sign up in the fight against these annoying bosses. 
  
-==== Frequency/Contracts ==== +===== Frequency/Contracts ===== 
  
 Although they annoy the piss out of the villagers with their appetites for destruction, the bosses are kind enough to be extremely punctual. Bosses appear every odd hour (local Lyranian time) on the dot. And as the mayor of each village knows how spot on these bosses are with their wishes to loot their towns, they set up a stand for mercenaries wishing to battle the beasts 15 minutes prior to the boss' arrival. If you, fierce and valiant Lyranian wish to take part of these epic battles, you will need to access the Bosses menu from the Battle drop down on your screen. If the contract stand is not yet set up, it will let you know how long until the next boss is to arrive, and you will be able to sign a contract within the 15 minutes leading up to it. There will be an announcement at the moment the stands are set up, as well as 5 minutes before the boss gets there for the battle. Once a contract has been signed, you will receive a notification to prove it was done. This can also be referenced in your Log (also under the Battle drop-down) if need be. One must sign a contract prior to the boss' arrival, though. Once the fight has begun, if you do not have a contract, you will not receive any money, jade, Dungeon Points, or gems once the boss is defeated.  Although they annoy the piss out of the villagers with their appetites for destruction, the bosses are kind enough to be extremely punctual. Bosses appear every odd hour (local Lyranian time) on the dot. And as the mayor of each village knows how spot on these bosses are with their wishes to loot their towns, they set up a stand for mercenaries wishing to battle the beasts 15 minutes prior to the boss' arrival. If you, fierce and valiant Lyranian wish to take part of these epic battles, you will need to access the Bosses menu from the Battle drop down on your screen. If the contract stand is not yet set up, it will let you know how long until the next boss is to arrive, and you will be able to sign a contract within the 15 minutes leading up to it. There will be an announcement at the moment the stands are set up, as well as 5 minutes before the boss gets there for the battle. Once a contract has been signed, you will receive a notification to prove it was done. This can also be referenced in your Log (also under the Battle drop-down) if need be. One must sign a contract prior to the boss' arrival, though. Once the fight has begun, if you do not have a contract, you will not receive any money, jade, Dungeon Points, or gems once the boss is defeated. 
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-==== Player Death ==== +===== Player Death ===== 
  
 A little something special happens during the fights with these monstrosities; you gain the small ability to regenerate health. Whereas with a normal mob, you fight round after round until one of you perishes, with health diminishing hit after hit, against bosses you are only killed if the boss hits you and it does enough damage that it kills you in a single hit. If you have enough HP to survive a hit, you will have full health again for the next time the boss takes a swing at you. Which isn't all that often - we are very fortunate they are so slow to attack. You have a 1 in 50 chance to be attacked by a boss. And even if it attacks, you have a chance to avoid the hit, which will be based on how much Evasion you have.  A little something special happens during the fights with these monstrosities; you gain the small ability to regenerate health. Whereas with a normal mob, you fight round after round until one of you perishes, with health diminishing hit after hit, against bosses you are only killed if the boss hits you and it does enough damage that it kills you in a single hit. If you have enough HP to survive a hit, you will have full health again for the next time the boss takes a swing at you. Which isn't all that often - we are very fortunate they are so slow to attack. You have a 1 in 50 chance to be attacked by a boss. And even if it attacks, you have a chance to avoid the hit, which will be based on how much Evasion you have. 
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-==== Rewards/Loot ====  +===== Rewards/Loot =====  
  
 If a boss is defeated within the 15-minute time frame the boss sticks around, then anyone that landed at least one hit on the boss will be able to loot the corpse for goodies and may have done enough to be rewarded with money, jade, Dungeon Points, and/or gems by the villagers for helping to prevent more devastation. The rewards from the villagers are divided up based on the percentage of damage done to the boss, NOT raw damage number, which can actually be less but earn more if a higher percentage. But only for those that fought and signed a contract with them. If someone else fought the boss but did not sign anything with the villagers agreeing to help, they will only be able to loot the corpse for possible treasures. If a boss is defeated within the 15-minute time frame the boss sticks around, then anyone that landed at least one hit on the boss will be able to loot the corpse for goodies and may have done enough to be rewarded with money, jade, Dungeon Points, and/or gems by the villagers for helping to prevent more devastation. The rewards from the villagers are divided up based on the percentage of damage done to the boss, NOT raw damage number, which can actually be less but earn more if a higher percentage. But only for those that fought and signed a contract with them. If someone else fought the boss but did not sign anything with the villagers agreeing to help, they will only be able to loot the corpse for possible treasures.
  
-<font color=FF0000>Note: Until you kill at least one mob, not a whole quest, you can only gain a map from the area boss.</font>+''Note: Until you kill at least one mob, not a whole quest, you can only gain a map from the area boss.''
  
 In regards to villager rewards, the damage not done by fighters without contracts (if any) will be split up based on which fighters did what percent of the total damage. For example, if three people get contracts for their boss and Fighter 1 does 50% of the total damage, Fighter 2 does 30% of the total damage, and Fighter 3 takes care of the remaining 20%, that is the breakdown of total rewards that will be spread out by the villagers. The total amount of rewards to be split amongst the contracted fighters is based on how many people signed up to fight, and how much HP the boss has. HP is determined by the level of the contracted fighters. The higher their levels, the more HP the boss will have when it arrives. But along with the amount of reward given, it can be less or more than the average down or up to 25% (randomized). So if the average reward for the fighter (based on his or her damage done to the boss) would be 50g, 200 jade, 200 Dungeon Points (DP) and 10 gems... it could randomly increase up to 62g50s, 250 jade, 250 DP, and 12 gems or randomly decrease down to 37g50s, 150 jade, 150 DP, and 8 gems. And, any fluctuation would be random, so that is based on... well, luck. :P  In regards to villager rewards, the damage not done by fighters without contracts (if any) will be split up based on which fighters did what percent of the total damage. For example, if three people get contracts for their boss and Fighter 1 does 50% of the total damage, Fighter 2 does 30% of the total damage, and Fighter 3 takes care of the remaining 20%, that is the breakdown of total rewards that will be spread out by the villagers. The total amount of rewards to be split amongst the contracted fighters is based on how many people signed up to fight, and how much HP the boss has. HP is determined by the level of the contracted fighters. The higher their levels, the more HP the boss will have when it arrives. But along with the amount of reward given, it can be less or more than the average down or up to 25% (randomized). So if the average reward for the fighter (based on his or her damage done to the boss) would be 50g, 200 jade, 200 Dungeon Points (DP) and 10 gems... it could randomly increase up to 62g50s, 250 jade, 250 DP, and 12 gems or randomly decrease down to 37g50s, 150 jade, 150 DP, and 8 gems. And, any fluctuation would be random, so that is based on... well, luck. :P 
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 Lastly, the rewards from villagers do not last forever. You have 30 minutes from when the boss arrives (not dies) to claim your reward. If you do not click your Loot button on the Bosses page prior to the :30 mark, you will not get paid for your services, no matter how little or how great your damage to the fallen foe.  Lastly, the rewards from villagers do not last forever. You have 30 minutes from when the boss arrives (not dies) to claim your reward. If you do not click your Loot button on the Bosses page prior to the :30 mark, you will not get paid for your services, no matter how little or how great your damage to the fallen foe. 
  
-== Bad Luck Protection - Looting enchants from bosses == +===== Bad Luck Protection - Looting enchants from bosses ===== 
  
 To prevent players from going potentially forever with no enchant drop, a safety mechanic has been added. This update adds "protection" against bad luck. The normal rate is 1 in 65 to get an enchant from a boss. After 10 bosses without any enchant, the rate will go to 1 in (50-attempts) until you get an enchant. This means on your 60th boss you would have 100% chance of getting an enchant. To prevent players from going potentially forever with no enchant drop, a safety mechanic has been added. This update adds "protection" against bad luck. The normal rate is 1 in 65 to get an enchant from a boss. After 10 bosses without any enchant, the rate will go to 1 in (50-attempts) until you get an enchant. This means on your 60th boss you would have 100% chance of getting an enchant.
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-==== Useful Formulas For Rewards/Loot ==== +===== Useful Formulas For Rewards/Loot ===== 
  
 * <span style="line-height: 1.5;">Minimum Money (in gold) = Area(#)*25</span>  * <span style="line-height: 1.5;">Minimum Money (in gold) = Area(#)*25</span> 
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-== Boss Caps ==  +===== Boss Caps =====  
  
 As more and more powerful mercenaries come to seek payment for decimating boss after boss in the villagers' area, eventually their services become too expensive for the townsfolk to afford. Each village or area has a limit as to how strong a mercenary can be and actually still sign a contract to fight that local boss. So if an incredibly strong fighter arrived and killed a boss with a single hit if any other players got a hit in that were contracted, the rewards would be split up amongst them, and not with the warrior that was too strong (as he or she were unable to sign a contract). The villagers have decided to limit mercenaries based on their stats and/or their equipment levels. The caps are as follows per area:  As more and more powerful mercenaries come to seek payment for decimating boss after boss in the villagers' area, eventually their services become too expensive for the townsfolk to afford. Each village or area has a limit as to how strong a mercenary can be and actually still sign a contract to fight that local boss. So if an incredibly strong fighter arrived and killed a boss with a single hit if any other players got a hit in that were contracted, the rewards would be split up amongst them, and not with the warrior that was too strong (as he or she were unable to sign a contract). The villagers have decided to limit mercenaries based on their stats and/or their equipment levels. The caps are as follows per area: 
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 <span style="color: #ff0000; font-size: 130%;">Equipment means weapons and armors, not just weapons.</span>  <span style="color: #ff0000; font-size: 130%;">Equipment means weapons and armors, not just weapons.</span> 
  
-==== Useful Formulas For The Boss Caps ====  +===== Useful Formulas For The Boss Caps =====  
  
 * <span style="line-height: 1.5;">Base Stats = Area(#)*4000-1000</span>  * <span style="line-height: 1.5;">Base Stats = Area(#)*4000-1000</span> 
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-==== Boss Names ====  +===== Boss Names =====  
  
 Here are the names for each Area's boss, so you know who you are planning to kill and take loot from:  Here are the names for each Area's boss, so you know who you are planning to kill and take loot from: 
  
-[[Generic Fantasy City|Hades]]  +  *[[Generic Fantasy City]]: Hades  
-[[Military Base|Giant Mechanical Ape]]  +  *[[Military Base]]: Giant Mechanical Ape  
-[[Tokyo|Mega Mecha-Space Gojira]]  +  *[[Tokyo]]: Mega Mecha-Space Gojira]]  
-[[Elder's Fear Island|Dimensional Earth Splitter]]  +  *[[Elder's Fear Island]]: Dimensional Earth Splitter 
-[[Sea Island Of Bio-Warfare Weapons|Night-Fighting Narwhal]]  +  *[[Sea Island Of Bio-Warfare Weapons]]: Night-Fighting Narwhal  
-[[Gaming Greens|Ganjanator]]  +  *[[Gaming Greens]]: Ganjanator 
-[[Deadly Urban Jungle|Smiling Politician]]  +  *[[Deadly Urban Jungle]]: Smiling Politician 
-[[Jurassic Nature Preserve|Philosoraptor]]  +  *[[Jurassic Nature Preserve]]: Philosoraptor 
-[[Ska Island|Mighty Mighty Boss]]  +  *[[Ska Island]]: Mighty Mighty Boss 
-[[Brochinia Castle|Black Knight Of Brochinia]]  +  *[[Brochinia Castle]]: Black Knight Of Brochinia 
-[[Grocery Store Of Doom|Headless Broccoli]]  +  *[[Grocery Store Of Doom]]: Headless Broccoli 
-[[Happy Endings|You]]  +  *[[Happy Endings]]: You 
-[[Villain Retirement Village|Bowser]]  +  *[[Villain Retirement Village]]: Bowser 
-[[Character Class Institute|Demi-God]]  +  *[[Character Class Institute]]: Demi-God 
-[[Dragon Mountain|Golden Dragon]]  +  *[[Dragon Mountain]]: Golden Dragon 
-[[The Void|The Void]]  +  *[[The Void]]: The Void 
-[[The Universe Of Terror|The Thing At The End Of All Things]]  +  *[[The Universe Of Terror]]: The Thing At The End Of All Things 
-[[Pussycat Palace|Mr. Bigglesworth]]  +  *[[Pussycat Palace]]: Mr. Bigglesworth 
-[[Sci Fi Convention|Obsessed Brony]]  +  *[[Sci Fi Convention]]: Obsessed Brony 
-[[Asgard|Ragnarok]]  +  *[[Asgard]]: Ragnarok 
-[[Candy Land|King Kandy]]  +  *[[Candy Land]]: King Kandy 
-[[Princess Bride|Westley]]  +  *[[Princess Bride]]: Westley 
-[[Lyrania's House Of Horrors|Undying Hades]]  +  *[[Lyrania's House Of Horrors]]: Undying Hades 
-[[Not Beyond Zebra|Zany Zinc Zebra]]  +  *[[Not Beyond Zebra]]: Zany Zinc Zebra 
-[[Arrakis|Shai-Halud]]  +  *[[Arrakis]]: Shai-Halud 
-[[R'lyeh|Cthulhu]]  +  *[[R'lyeh]]: Cthulhu 
-[[Lion's Eye Watch|Malachai]] +  *[[Lion's Eye Watch]]: Malachai 
-[[Onette|Giygas]] +  *[[Onette]]: Giygas 
-[[ainaryL|erametiN]] +  *[[ainaryL]]: erametiN 
-[[Stairway to Heaven|Oderus Urungus]] +  *[[Stairway to Heaven]]: Oderus Urungus 
-[[The Serial Box|Real Killer]] +  *[[The Serial Box]]: Real Killer 
-[[Lakshmi's Sanctuary|Kali the Destroyer]] +  *[[Lakshmi's Sanctuary]]: Kali the Destroyer 
-[[Megaton|Behemoth]] +  *[[Megaton]]: Behemoth
-<font color=FF0000>Clicking a name brings you to the boss's favorite area to pick on.</font> +
  
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-==== Boss Globals ==== +===== Boss Globals ===== 
  
-Area bosses add '''50 Dungeon Points for each boss global''', as well as for getting the killing blow. The chance to land a status-altering hit is based on your Heroism. The more you have, the better the chance. +Area bosses add ''50 Dungeon Points for each boss global'', as well as for getting the killing blow. The chance to land a status-altering hit is based on your Heroism. The more you have, the better the chance. 
  
 There are a number of globals that can occur randomly while fighting an area boss, each has some effect on the fight by either buffing the players or debuffing the boss. Each of these can turn the tide on a boss fight should you find yourself having trouble.  There are a number of globals that can occur randomly while fighting an area boss, each has some effect on the fight by either buffing the players or debuffing the boss. Each of these can turn the tide on a boss fight should you find yourself having trouble. 
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-[[Main Page|Back To Main Page]]+[[Main|Back To Main Page]]
  
bosses.1683145254.txt.gz · Last modified: 2023/05/03 21:20 by nitemare